IMPORTANT INSTALLATION NOTE: If you are unable to open mook sheets after bulk importing from a module, IMPORT THE MOOKS INDIVIDUALLY. This is a bug with Foundry.
NOTE: Mooks are structured around light homebrew options, all of which are optional. See the included journal entry for more information on this homebrew.
The definitive, essential add-on for ANY Cyberpunk RED game you intend to run.
The NC Gang & Corp pack includes 70+ premade mooks that are ready-made for you to include in your gigs! These mooks encompass EVERY major faction included in the core rules.
Included:
- 3 tiers of generic mooks (street thugs, gangsters, and corporate security) with 3 mooks each + variants + some generic automated tech that's been reformatted to fit your game
- Every major and minor gang covered in the core rules: from Maelstrom to the Philharmonic Vampyres, it's all there! Night City has never felt so alive!
- 5 major corporations (the NCPD Arasaka, Militech, Biotechnica, and Trauma Team) + 1 minor corp (Scott Brown Real Estate)
- A dozen new vehicle types with associated stats and tokens, expanding on (and in some cases reinventing) the basic vehicles included in the core rules
- Fortifications, cover emplacements, and tokens for use with cover of any size and thickness to be targeted and depleted
- Completely automated Night Market tables filled with rare loot w/ all DLCs integrated
- Microwaver tables for use against mooks
- Dozens of new items, including weapons, ammo, cyberware, drugs, and more
- All mooks include 4 generic skills + curated stats for ease of use and adaptability while playing
- All mooks include unique tokens & art
- Every type of mook (each tier + each gang) has a unique gang-wide ability, and each mook has a unique ability, all of which are tailored for ease-of-implementation while playing
- Light supporting homebrew & new items also included, along with a player guide to the various factions, their playstyles, and faction abilities. All homebrew is optional.