
A Dungeons & Dragons 5th Edition Compatible Adventure for 2-4 first-level Player Characters
Deep inside a nearby forest, a trio of Gnomes toil deep within the earth, in search of gold, gemstones, and magical crystals. Crystals are in high demand by the wizard community for weird science experiments that delve into the wonders of the magical arts. But the flow of crystals from the mine has come to a sudden halt as ferocious Forest Cats have invaded the mine!
Having fled for their lives, the Gnome brothers now petition passing parties of adventurers for help to evict the feline squatters and retake the Crystal Mine. Offering intrepid adventurers who can accomplish the task a ransom of precious uncut crystals, worth a small fortune to the wizard community.
The forest cats now lurk within the dark confines of the Gnome Crystal Mine, having turned the caves within into a den.
But why the mine when there is a plentiful forest outside, and why now?
Also included in The Mystery of the Gnome Crystal Mine:
- Story Narrative - Game Master notes and story narrative that describe each location and expected interactions.
- NPCs Data Sheets and Character Tokens - A small cast of friendly non-player characters consisting of a trio of Gnome Miners. While Forest Cats & a mysterious, benevolent entity lurk within the mine.
- Crystal Mine Maps - Explore four adventure maps that depict the caves of the Gnome Crystal Mine, along with an ancient structure hidden within.
What is a Compass Point?
In the early days of virtual tabletop roleplaying, Studio WyldFurr started to create a series of self-contained location modules that Game Masters could drop into their own campaigns as interesting places for players to visit and explore. Each module provided adventure maps, character and monster tokens, and a description of the location and inhabitants.
The objective was not necessarily to create Adventure Modules, but rather interesting pre-built locations Game Masters could use in their own adventure campaigns. Locations that could become an adventure all by themselves or as an interesting background element to support a Game Master's own world story building.
These modules were called: Compass Points.