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A weight system module for Cyberpunk RED, made by MMuton.
Features
All values below can be changed in the module settings.
- Max capacity is determined by a character's Body × 2.5.
- A capacity bar shows at the top of the Gear tab and is calculated automatically.
- Equipped weapons and armor weigh 1/3 of their original value.
- Upgrades and ammo do not weigh anything when inserted into an item.
- Container system: Use a general-purpose bag (like a carryall) to reduce the weight of everything inside by 50%, or use a specialized bag (such as a MedTech bag) to reduce the weight of drug items to 0.
Capacity bar at the top of the Gear tab
Right-click items to put them into a container

Hover over the capacity bar of the container to see the contained items

Customizable containers

Clone compendiums to apply preset weights

Known Issues
- The weight editing menu can stop rendering when editing a container type; you may need to re-open the container item during configuration. A fix is in progress.
- Fixed. It now only needs to be re-rendered once when being transformed into a container.
- - Currently, you must set the weight of every item manually. A system that automatically creates a clone of your compendium with pre-determined item weights is in development.
- Fixed. You can now clone compendium in the module settings to have the item pre-weighed.