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Minion!

An Add-on Module for Foundry Virtual Tabletop

Author: TheRealSega87 Project: Source Foundry Versions 13 to 14.999 (Verified 14.368) Last Updated 1 week, 4 days ago
AI Usage Explanation

The code was written with the assistance of artificial intelligence for the written portions, while following a step-by-step programming process and testing everything locally.

Minion! (D&D 5e)

Minions should die like minions. One hit drops them, a big swing carries on through the crowd, and thirty goblins take a handful of turns instead of thirty.

Minion! brings the minion rules of MCDM's Flee, Mortals! to Foundry VTT, on top of Midi-QOL. Your players keep attacking the way they always do, and the module handles the rest.

Foundry 13 and 14

One release covers Foundry 13 and 14. It needs dnd5e 5.3.x, Midi-QOL (13.0.64 or later on Foundry 13, 14.0.11 or later on Foundry 14) and socketlib. The Flee, Mortals! module is optional: if it's installed, its minions work with no setup.

The overkill in action


The overkill dialog


The Groups and bands window

Features

The Minion trait

A hit drops a minion to 0 hit points, whatever the damage. So does a saving throw it fails. Anything else has to reach its hit point maximum, or it does nothing at all. Resistances and immunities count first, so an immune minion shrugs the hit off. The fallen get the Dead status and, in combat, the defeated mark.

Overkill

Akra swings her mace at a goblin with 6 hit points and rolls 20 damage. The goblin dies, and the 14 points left over take down three more within her reach.

Shared turns and bands (opt-in)

Thirty goblins, one tracker, a few clicks.

Combat Stats

With Combat Stats 4.4.0 or later, minion kills get their own tally: 2 (5) means two ordinary kills and five minions, overkill included. Older versions still get the overkill kills from Minion!, and nothing is counted twice.

For macro and module authors

Minion! calls minion-bang.minionKill once for every minion that dies, with the attacker, the challenge rating and the cause. api.isMinion(actor) tells minions apart from other creatures.

Getting started

  1. Mark your minions: check Minion in the actor sheet's Special Traits, or use the skull in the Token HUD.
  2. Put a character and a few minions of the same kind in a combat, and start it.
  3. Hit a minion hard with a weapon attack.
  4. For bands, turn on Shared turns and bands in the module settings.

After every update, everyone at the table reloads with Ctrl+F5. If you use bands, turn off Squad Combat Initiative: it manages the same groups.

Guide and support

Supported game systems

Flee, Mortals! is published by MCDM Productions. Minion! contains no content from the book.

Supported Game Systems

  1. Dungeons & Dragons Fifth Edition

    Latest Version: Version 6.0.6 Last Updated 1 month ago

Available Versions

  1. Version 1.6.1

    1 week, 4 days ago
    Foundry Version 13 - 14.999 (Verified 14.368) Manifest URL Read Notes
  2. Version 1.6.0

    1 week, 5 days ago
    Foundry Version 13 - 14 (Verified 14.367) Manifest URL Read Notes
  3. Version 1.5.4

    1 week, 5 days ago
    Foundry Version 13 - 14.999 (Verified 14.367) Manifest URL Read Notes
  4. Version 1.5.3

    1 week, 5 days ago
    Foundry Version 13 - 14.999 (Verified 14.367) Manifest URL Read Notes
  5. Version 1.5.2

    2 weeks ago
    Foundry Version 14 - 14.999 (Verified 14.367) Manifest URL Read Notes
  6. Version 1.5.1

    2 weeks ago
    Foundry Version 14 - 14.999 (Verified 14.367) Manifest URL Read Notes
  7. Version 1.5.0

    2 weeks, 1 day ago
    Foundry Version 14 - 14.999 (Verified 14.367) Manifest URL Read Notes
  8. Version 1.2.0

    2 weeks, 6 days ago
    Foundry Version 14 - 14.999 (Verified 14.367) Manifest URL Read Notes
  9. Version 1.0.2

    2 weeks, 6 days ago
    Foundry Version 14 - 14.999 (Verified 14.367) Manifest URL Read Notes
  10. Version 1.0.0

    3 weeks, 1 day ago
    Foundry Version 14 - 14.999 (Verified 14.367) Manifest URL Read Notes