
Well, the party went into the woods.
Of course they did. You had a perfectly good tavern ready.
I made MapForge to keep map-making close to the game. Open a scene, bring your favorite assets, and start building right inside Foundry VTT. Paint some ground, add a few trees, put a fire in the clearing. There. Somewhere for trouble to happen.
The images below show real MapForge sessions. Example artwork comes from separately imported assets; MapForge is the map-making tool.
Start with a place
Paint floors, draw paths, and give the ground a matching border. Build walls, add doors and windows, or work across scene levels when one floor isn't enough. It all stays in the same workspace as your game.
Find the thing you came for
A library should help you make maps, not test your memory. Browse folders, search names and tags, and narrow the results by things like color or size. MapForge reads MapForge packs (.mfpack) and Dungeondraft packs (.dungeondraft_pack), so the collection you've built can come with you.
A few trees. Maybe a few more.
Place objects individually, or use Scatter to paint a mix with variation in size, rotation and mirroring. One undo takes back the whole stroke. Add shadows, adjust the little details, and save useful arrangements as prefabs for another session.
Leave a light on
The same clearing can feel very different after dark. Try a scene mood, place a warm fire or a strange magical glow, and see how it feels. Mood changes preview on your screen before you apply them to the scene.
And give that chest something to do
Living Objects let the map answer back. A chest can open on a click, a lever can light a room, and a trap can wait for someone to step a little too close. Build those interactions with actions, triggers and conditions.

A small example from my Living Objects walkthrough. Yes, the chest is empty. I'm sorry.
A little more comfortable in 1.2
This update gives the library folders, grouped tags and better search, adds Scatter, and lets packs provide sensible starting sizes for objects. I've also worked on painting, selection, shadows, firelight, undo and plenty of smaller fixes. Less fiddling, more map.
When you're happy with a map, you can flatten finished work or export an image. Shadows & Highlights painting isn't included in flattening yet.
Bring your assets. I'll bring the tools.
MapForge 1.2 requires Foundry VTT 14. FXMaster is optional, for additional weather and effects.
Downloads and updates are available to active W&W Adventurer and W&W Arcane Circle members. Link Patreon to your Foundry account, install MapForge from Add-on Modules, then open it from the scene's Tiles controls. Add a pack through Assets, and you're ready to try your first map.
Any version you obtain during your membership stays licensed to you permanently under the module's license. An active membership is needed for new downloads and updates.
Find MapForge on Patreon | Come say hello on Discord
Thanks for supporting my work. I hope MapForge leaves you a little more time for the game itself.




