An Anthology of Adventuring Antics
6 Adventures
60 Actors
4 Ships
13 Maps
11 journals with 289 pages
Grax’s Club
Welcome to the Club. In this anthology of misadventures for Dark Matter, you play second-rate mercenaries working for a third-rate mercenary company, Grax’s Guys for Cheap. As part of your contract, you take whatever nonsense oddball jobs come across your desk, and your boss (none other than Grax himself) has more than enough to keep you busy.
Each chapter of this campaign functions as a slapstick one-shot, as you are recruited to some new, ridiculous job for yet another kooky client. You can play this adventure as one large adventure with six parts, or as a series of disconnected adventures, connected by common characters and prologues in the Grax’s Guys headquarters. You can play chapters out of order or skip chapters entirely.
This campaign is set in the Dark Matter universe. To run it, you need the Dark Matter Foundry module by Mage Hand Press, as well as the 5th Edition core rules.
Beautiful Monsters
In addition to numerous tokens taken from the selection in the core Dark Matter module, Grax’s Club includes 39 additional tokens adapted from the book’s artwork to make gorgeous and interactive tokens tied into Foundry’s dynamic token system.
Carefully Constructed Scenes
The maps in the adventures are built to take advantage of all of Foundry’s latest scene enhancements. These include foreground & background layers, lighting effects, journal map markers, scene levels, animated doors, and difficult terrain regions.
The Full Book at Your Fingertips
The entirety of the Grax’s Club book has been converted into journal entries which are linked for easy navigation. In addition to a journal for each adventure, there is also an introduction section and three appendices containing details on ship combat, clue handouts, and a listing for the broken Krash machine where players can try their luck to get magic items.
- Navigate easily within each adventure using extensively linked journal pages and between adventures using the provided navigation links.
- Grant Rewards using the prepared Award links and the 64 prepared loot items.
- Call for rolls using the numerous check, save, and damage enrichers to ensure your players are always rolling against the correct DCs.
- Share artwork from the provided Art Handouts journal so players can easily refer back to things described in the adventure.