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Dark Matter: Grax’s Club

An Add-on Module by Mage Hand Press

Zero AI Publisher: Mage Hand Press Purchase: Publisher or Marketplace Foundry Versions 14+ (Verified 14) Last Updated 23 hours, 39 minutes ago
An Anthology of Adventuring Antics
The Grax’s Club Content Banner
Welcome to the Club
 

6 Adventures

 

60 Actors

 

4 Ships

 

13 Maps

 

11 journals with 289 pages

Grax’s Club

Welcome to the Club. In this anthology of misadventures for Dark Matter, you play second-rate mercenaries working for a third-rate mercenary company, Grax’s Guys for Cheap. As part of your contract, you take whatever nonsense oddball jobs come across your desk, and your boss (none other than Grax himself) has more than enough to keep you busy.

Each chapter of this campaign functions as a slapstick one-shot, as you are recruited to some new, ridiculous job for yet another kooky client. You can play this adventure as one large adventure with six parts, or as a series of disconnected adventures, connected by common characters and prologues in the Grax’s Guys headquarters. You can play chapters out of order or skip chapters entirely.

This campaign is set in the Dark Matter universe. To run it, you need the Dark Matter Foundry module by Mage Hand Press, as well as the 5th Edition core rules.

Beautiful Monsters

In addition to numerous tokens taken from the selection in the core Dark Matter module, Grax’s Club includes 39 additional tokens adapted from the book’s artwork to make gorgeous and interactive tokens tied into Foundry’s dynamic token system.

Scene with various monste and ship tokens from the various adventures arranged.
A selection of new tokens provided with the adventure.

Carefully Constructed Scenes

The maps in the adventures are built to take advantage of all of Foundry’s latest scene enhancements. These include foreground & background layers, lighting effects, journal map markers, scene levels, animated doors, and difficult terrain regions.

Scene of the Astromo spaceship with a journal page overlayed. The journal page describes adjusting the lighting within the adventure and includes a link to the macro that changes the lighting automatically. Behind the journal the scene is split in half with the top half depicting the ship in normal lighting and the bottom the same parrt of the ship with red emergency lighting.
Toggle lighting conditions easily with a macro.

The Full Book at Your Fingertips

The entirety of the Grax’s Club book has been converted into journal entries which are linked for easy navigation. In addition to a journal for each adventure, there is also an introduction section and three appendices containing details on ship combat, clue handouts, and a listing for the broken Krash machine where players can try their luck to get magic items.

  • Navigate easily within each adventure using extensively linked journal pages and between adventures using the provided navigation links.
  • Grant Rewards using the prepared Award links and the 64 prepared loot items.
  • Call for rolls using the numerous check, save, and damage enrichers to ensure your players are always rolling against the correct DCs.
  • Share artwork from the provided Art Handouts journal so players can easily refer back to things described in the adventure.
Six journal pages open displaying the Adventure Overview table, the opening artwork for Bipinbop’s Factory of Fun, a character description of Carmen Cane with artwork, a description of exploring a crashed ship, rules for a Shooting Range scene, and part of a ship’s description with two boxes describing magic item loot.
Read the book end-to-end or jump to the adventure you which to run.

Supported Game Systems

  1. Dungeons & Dragons Fifth Edition

    Latest Version: Version 5.3.3 Last Updated 3 weeks, 4 days ago

Categories

Available Versions

  1. Version 1.0.0

    23 hours, 39 minutes ago
    Foundry Version 14+ (Verified 14) Manifest URL