The Mage Hand Press core module provides the 13 base classes (for access to the Gadgeteer, check out the Dark Matter) along with automation. This makes it easy to start playing with these distinctive classes. Where available both the 5e (2014) and 5.5e (2024) versions of these classes are provided.
Note: Only the Gunslinger & Warmage are available at this time. More classes will be added to this module as they are completed.
Gunslinger (5.5e & 5e)
Risk is in a Gunslinger’s blood. They are bold renegades, bucking tradition and forging a new path with dangerous and inelegant firearms. Gunslingers are infamous for surviving by their wits and relying on split-second timing and a considerable amount of luck to survive.
To gain access to the Gunslinger subclasses as well as new feats, spells, and equipment, check out the Complete Gunslinger.
Gunslinger Automation
The Gunslinger includes some automation to make playing the class without Foundry easier. This can be controlled through settings.
- Firearm Eras gives the GM control over what firearm proficiencies are available in their game.
- Mankiller/Overkill ensures your firearms get your ability modifier or extra bonuses.
Warmage (5.5e & 5e)
Waving a black-and-red checkered banner, a dragonborn king charges into the fore. At his sides are Warmages of all houses, a chessboard of elite arcanists, poised to turn the tide of battle.
The undisputed masters of cantrips, Warmages turn the most fundamental types of magic into a deadly and precise art.
To gain access to the new spells on the Warmage spell list, as well as its subclasses, check out the Complete Warmage.