Curating loot for players always took far longer than it should, and especially when you need a pool on the fly.
In my campaigns I'd usually prebuild loot caches ahead and have a handful 'ready to go' but they always took an amazing amount of time to curate, down to fixating over if that bar of soap in the bag make sense or even matter? More importantly why have I spent 5 mins deciding!?
On top of that, 'masking' magical items is a right old chore in some systems - where the 'best' alternative is substituting the item and trying to keep track of it - Quartermaster essentially does that for you, and allows player to self serve the identification moment.
Additionally, scrolls, in most systems it's really hard to keep supplying scrolls at a 'correct' pacing, so Quartermaster offers a system to help seed scrolls for your magic users in a controlled way which you can configure
And on top of all that, signature items you might have planned for player, you can use an inbuilt 'signature item planner' which will help give visibility while making caches on who is due what and when
Things what the module do:
- Heuristically generates loot caches according to your rules
- Loot caches can be quickly rolled to match archetypes like 'Armaments, Arcana, Apothecary, more'
- Automatically 'Mystify' magical loot, including and up to potions and scrolls
- Configure and tune loot rules to your table

Things what it needs
- Foundry v12+
- Ionrift Library
- DnD 5e, Pathfinder 2e or Starfinder 2e system
- Item Piles (recommended)
- Full features with systems that use them (5e, PF2e and SF2e), Loot caches only on other system
Things what it works with
- Ionrift Respite - Players can self serve magical detection and item identification during rests
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