Galaxium: The Commander
Some win battles with firepower. Others win them with force of will.
Galaxium: The Commander is a class expansion for Galaxium, the science-fantasy tabletop roleplaying game of high-tech adventure and cosmic intrigue. This supplement introduces the Commander, a full 1st–20th level character class built around battlefield leadership, tactical coordination, squad support, and decisive action under pressure.
The Commander is not defined by powers, gadgets, or raw damage output. Instead, the class turns the entire party into a more effective fighting force. A Commander moves allies into position, grants extra attacks, reinforces defenses, reshapes initiative flow, and keeps the crew coordinated when a mission starts falling apart.
Inside, you’ll find a complete new class for Galaxium, including Command Points, Tactical Orders, Weapon Mastery integration, class features from level 1 to 20, and high-level abilities such as Inspire Heroics, Legendary Orders, and Supreme Commander.
The book also includes the Tactical Orders system: a flexible set of battlefield commands fueled by Command Points. Orders allow the Commander to reposition allies, direct attacks, protect the team, reroll key checks, and create coordinated momentum across the battlefield.
Three Command Doctrines give the class distinct tactical identities:
Fleet Marshal focuses on starship command and crew coordination.
Infiltration Commander supports stealth, extraction, and precision operations.
Battlefield Warlord leads from the front, driving allies through direct combat and morale.
This expansion is designed for player characters, but Commanders also work well as NPC officers, mercenary captains, rebel leaders, corporate tacticians, military commanders, pirate bosses, and battlefield rivals.
In Galaxium, leadership is not just a title.
It is timing, positioning, trust, and the ability to make everyone else more dangerous than they were alone.