Galaxium: Starships
The void is not just empty space. It is a battlefield, a frontier, a proving ground, and the place where crews live or die by the ships beneath their feet.
Galaxium: Starships is a space combat expansion for Galaxium, adding new systems for building, upgrading, and commanding starships across science-fiction campaigns built on familiar 5e-style rules. This supplement gives players and Game Masters the tools to make ships more than transportation. In Galaxium, a starship can be a weapon, a home, a fortress, a liability, and a central part of the crew’s identity.
Inside, you’ll find modular ship construction rules, allowing crews to choose hulls, install subsystems, add weapon mounts, select modules, assign traits, and finalize ship costs. Whether your table wants a fast interceptor, a scout cutter, a gunship, a freighter, a carrier, or a fortress-class vessel, this book gives you the framework to build ships that fit the campaign.
The book also expands space combat with new role actions, tactical options, optional facing and flanking rules, expanded mishap consequences, battlefield hazards, and mission-based victory objectives. Pilots, gunners, engineers, commanders, and communications officers all gain more to do when the fight moves from the ground to the void.
For campaigns that want more customization, Galaxium: Starships adds ship traits, ship powers, experimental technology, ship flaws, navigational hazards, tactical terrain structures, dynamic battlefield events, and siege-scale scenarios. Game Masters can use these tools to run asteroid chases, station defenses, boarding actions, fleet engagements, capital-ship battles, and desperate escapes through collapsing voidspace.
The appendix includes prebuilt sample ships with loadouts and upgrade paths, giving you ready-to-use vessels for player crews, rivals, pirates, military patrols, corporate fleets, and hostile factions.
Build the ship. Crew the stations. Bring the weapons online.
In Galaxium, the void does not forgive bad engineering, bad tactics, or bad luck.