Maps: Cze & Peku
Gambit's FXMaster+ is a premium expansion module for Gambit's FXMaster, adding new particle and filter effects for Foundry VTT. FXMaster+ provides ready‑made ambience for your scenes — and tools for building your own.
Requires: Gambit's FXMaster
Patreon subscribers get access to a monthly vote to determine new effects!
New Effect Highlights:
- Fireworks — light up maps with colorful firework bursts and animated dragons.
- Mix Chrysanthemum, Peony, Willow, Palm, and Ring bursts with preset palettes, up to five custom colors, and multicolor shells
- Switch to Dragon mode with selectable circular and figure-eight flight patterns, plus direction, speed, travel, and wingbeat controls
- Customize launch timing, volleys, size, trails, wind, and gravity, with top-down and Above Darkness options
FXMaster+ currently includes a number of built‑in effects detailed below, along with the ability to create your own template‑based Particle Effects and manage scene/region sound effects tied to FXMaster effects.
Built‑in Effects:
- Particle Effects
- Fireworks — colorful fireworks with five selectable burst styles, preset and custom palettes, multicolor shells, top-down views, and animated Dragon mode with circular or figure-eight flight patterns
Fireworks Preview (click to expand - Map: Cze & Peku))
- Summer Leaves — healthy green leaves with 14 selectable leaf types, natural species-specific motion, directional and top-down movement, persistent ground scatter, and token trails
Summer Leaves Preview (click to expand - Map: Cze & Peku))
- Fire — animated flames with multiple sprite variants, ambient or manual placement, tint and appearance controls, and optional synchronized light sources
Fire Preview (click to expand - Map: Moonlight Maps)
- Sakura Bloom — Sakura petals blowing across the screen
Sakura Bloom Preview (click to expand)
- Sakura Blossom — Sakura petals drifting randomly across the screen
- Wind Wisps — animated translucent wind ribbons that drift across the scene
Wind Wisps Preview (click to expand - Map: Angela's Maps)
- Magic Crystals — shimmering magic crystals emanating from a centered position, with adjustable spin, glow, and bloom
Magic Crystals Preview (click to expand - Zach Moeller)
- Fireflies — wandering fireflies with periodic glow
Fireflies Preview (click to expand)
- Ghosts — spectral drift with adjustable sprites, blur, displacement, glow, and wobble
Ghosts Preview (click to expand - Map: Angela's Maps)
- Sandstorm — wind‑swept grains of sand
Duststorm + Sandstorm Preview (click to expand - Map: Cze & Peku)
- Fish — Betta, Koi, and Manta Ray fish with numerous sub‑types
Fish Preview (click to expand - Map: Moonlight Maps)
- Fireworks — colorful fireworks with five selectable burst styles, preset and custom palettes, multicolor shells, top-down views, and animated Dragon mode with circular or figure-eight flight patterns
- Filter Effects
- Neon — transforms matched source colors into configurable neon fills, outlines, or both, with core and halo color controls, family or custom color matching, and pulse, slide, flicker, and Above Darkness options
Neon Preview (click to expand)
- Fire — procedural animated flames with configurable colors, spread, density, motion, smoke, glow, and heat distortion
Fire Preview (click to expand)
- Aurora Borealis — animated northern-lights ribbons with Side View, Top Down, and Horizon projection modes, customizable palettes, atmospheric glow, and extensive ribbon controls
Aurora Borealis Preview (click to expand - Map: Cze & Peku)
- Water — renders procedural, animated water across the scene, from calm pools to flowing channels and swirling vortices.
Water Preview (click to expand - Map: Angela's Maps)
- Wind — animated directional air-current distortion across scenes and Regions
Wind Preview (click to expand - Map: Angela's Maps)
- Lightning Bolts — procedural bolt streaks (horizontal and/or top‑down strikes) with optional synced flash
Lightning Bolts Preview (click to expand - Map: Angela's Maps)
- Ice — thick ice sheet with reflection, sheen, underlayer water, and many other tweakable options
Ice Preview (click to expand - Map: Cze & Peku)
- Sunlight — warm beams of sunlight with subtle haze, parallel or radial emanation, and adjustable intensity/volume/length
Sunlight Preview (click to expand)
- Duststorm — multi‑layered sheets of dust with many configuration options
Duststorm + Sandstorm Preview (click to expand - Map: Cze & Peku)
- Glitch — distortion effect with an optional matrix‑style glyph sheet
Glitch Preview (click to expand - Map: Cze & Peku)
- Neon — transforms matched source colors into configurable neon fills, outlines, or both, with core and halo color controls, family or custom color matching, and pulse, slide, flicker, and Above Darkness options
Sound Effects Manager

FXMaster+ includes a Sound Effects Manager tool that lets you tie sounds to FXMaster / FXMaster+ effects — perfect for adding thunder, wind, insects, etc.
- Rule‑based: create multiple sound rules and enable/disable them at will
- Rule-types: pick between an environmental effect, or a token movement type effect
- Pick effects: each rule can listen to one or more particle/filter effects. Create Sound Only stand-in effects with Custom Particle Effects for a ton of flexibility
- Multiple sounds per rule:
- Parallel mode (layer sounds together)
- Sequential mode (cycle through sounds)
- Mix controls: per‑sound level, drag‑to‑reorder priority, and configurable fade time
- Optional: pause playlists while a rule is active
- Region audio options: when using effects via Regions, you can constrain/shape how the sound behaves (scene, region‑only, region padding, or point‑source style) with optional easing and wall interaction
Where to find it: Scene Controls → FXMaster Effects → Manage Sound Effects (speaker icon)
User Particle Effects Manager

Create your own custom particle templates using your own sprites, then use them like any other FXMaster particle effect!
- Template bases: build on a Directional Drift, Ambient Float, Manual Placement, or Sound Only style base
- Bring your own sprites: provide one or more texture paths (multiple textures are randomized)
- Organize cleanly: choose a group (Weather / Ambient / Animals) and set a custom icon
- Works with FXMaster workflows: activate globally from the Particle Effects UI, or apply via Regions (just like built‑ins)
Where to find it: Scene Controls → FXMaster Effects → Manage User Particle Effects (plus icon)