Gambit's FXMaster
Supporting The Module
Welcome to the official release of FXMaster V7.3! Many Particles have seen tweaks and functionality enhancements in V7.3, along with general performance improvements. Particle Effects now scale to the dimensions of a given scene which is a huge improvement to performance. Additionally, Foundrys native Performance modes now have special handling and the total Particle count will be reduced for lower Performance modes to help players on lower end devices. Many effects now also have a Top Down mode toggle, which will play the effects as if viewing them from above. These effects include Rain, Snow, Snowstorm, Autumn Leaves, Bubbles, Embers, and Sakura Bloom! Additionally, all Animal particle effects now have a Directional Movement toggle and a Lateral Movement parameter. Directional Movement allows all animals to move in a specific direction, with an optional spread angle in degrees. Lateral Movement allows animals to move in a sine-wave type pattern for additional randomization and more naturalistic movement. A few functionality improvements have been added as well, including a new API Effects window to control effects created via a Macro, and a new Hide Effects menu to allow hiding effects from the particle and filter effect windows if they're not relevant for your game. Hope everyone enjoys!
Any support via the Patreon or Ko-fi is greatly appreciated! If you are a Patreon subscriber you will receive access to the FXMaster+ module. FXMaster+ is accessible via a Patreon subscription at the Queen of Hearts+ tiers, it's where I will be adding new particle effects and filters moving forward. For January, it will get you access to the Fish, Glitch, Ice, Duststorm, Sandstorm, Ghosts, Sunlight (previewed below), Magic Crystals, Fireflies, Sakura Bloom, and Sakura Blossoms effects.
FXMaster provides various types of effects:
- Particle Effects, including weather (rain, clouds, fog, snow, etc.), animals (crows, bats, spiders, etc.), and a few others.
- Filter Effects, including color overlays, underwater, and lightning.
- Clickable Animation Effects, using video files provided by external sources.
FAQ
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Q: I have put a animation effect onto a scene, and now I can't get rid of it anymore. How do I remove it?
A: Most likely, your created a permanently playing animation effect by dragging a animation effect onto the canvas, which is just a regular Tile and not managed by FXMaster. To remove it, go to the Tile Controls and remove the Tile there.
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Q: What is the difference between Particle Effects, Filter Effects, and Animation Effects?
A: Particle Effects are global effects that display particles on the whole scene. Mostly they are weather effects, but they also include animals and some other effects.
Filter Effects are filters that adjust the whole scene in some way, e.g. by adjusting the color or distorting the scene to look like it's underwater.
Animation Effects are animations (video files) that can be played on your chosen location on the canvas. -
Q: Can I provide my own effects?
A: You can provide your own Animation Effects via the Custom folder in the module's settings. It's not possible to provide your own Particle Effects or Filter Effects at this point.
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Q: I have installed a module that provides additional animation files, but they are not showing up as Animation Effects. What do I need to do?
A: Go to 'Module Settings -> FXMaster -> Refresh Animations Database' to re-run the Animation DB Scan.
Usage
Detailed instructions on how to use FXMaster can be found in the README.