This package contains art, text, or software code produced using generative AI.
An LLM was used as a code-generation tool.
An implementation of the Argon - Combat HUD (by TheRipper93 and Mouse0270) for the Rolemaster Unified (RMU) system. The Argon Combat HUD (CORE) module is required for this module to work.
This module adjusts various Argon Combat HUD features for the Rolemaster Unified system:
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Portrait: A customised portrait panel showing HP, Power Points, and Defensive Bonus, with buttons to open the character sheet, set defences (dodge, block and other DB modifier), and to roll initiative. At the top of the portrait is a drawer where you can access any macros on your macro hotbar.
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Movement HUD: Integrates with the RMU movement system showing the current movement in the phase and how much you can move before spending the next AP (dedicated movement) or incurring the next penalty (acting while moving). The Movement HUD is only visible when in combat.
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Attacks: Categorised attack buttons for Melee, Ranged, Natural (including innate magic), Shield, and Spell attacks. Weapons can be equipped and unequipped within the panel.
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Other panels: Dedicated panels for:
- Spell Casting Rolls (SCR)
- Skill Manoeuvre Rolls (including Spell Mastery)
- Resistance Rolls
- Endurance Checks (Physical/Mental)
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Search: A search tool for spells and skills. Just start typing and it will show any spells or skills matching your text and the number found on the right of the search bar. Click the clear icon in the search bar to reset the filter. There are also toggled filters for specific spell or skill properties such as filtering for spells that can be cast instantaneously or sub-consciously.
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Utilities:
- A "Rest" button to open the RMU rest dialogue.
- A combat panel to end the current combatant's turn (only visible when in combat).
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Tooltips: Each action button has a rich tooltip showing the same data available in the character sheet.