An implementation of the Argon - Combat HUD (by TheRipper93 and Mouse0270) for the Rolemaster Unified (RMU) system. The Argon Combat HUD (CORE) module is required for this module to work.
Please install the correct version of the module:
- v1.x is compatible with v13 of FoundryVTT: This version is only being updated for bug fixes and will not contain features added to v2.
- v2.x is compatible with v14 of FoundryVTT.
Attack Panel
Spell Panel including search bar
Skill Panel including search bar
Endurance Rolls
Documentation for core Argon HUD features can be found at TheRipper93's Wiki.
This module adjusts various Argon Combat HUD features for the Rolemaster Unified system:
- Portrait: A customised portrait panel showing HP, Power Points and Defensive Bonus, with buttons to open the character sheet and to roll initiative. At the top of the portrait is a drawer where you can access any macros on your macro hotbar.
- Attacks: Categorised attack buttons for Melee, Ranged, Natural (including innate magic), and Shield attacks. Weapons can be equipped and unequipped within the panel.
- Other panels: Dedicated panels for:
- Spell Casting (including any follow-up attack roll)
- Skill Manoeuvre Rolls (including Spell Mastery)
- Resistance Rolls
- Endurance Checks (Physical/Mental)
- Search: A search tool for spells and skills. Just start typing and it will show any spells or skills matching your text and the number found on the right of the search bar. Click the clear icon in the search bar to reset the filter. There are also toggled filters for specific spell or skill properties such as filtering for favourites, or for spells that can be cast instantaneously or sub-consciously, or for skills which have 1 or more ranks.
- Utilities:
- A "Rest" button to open the RMU rest dialogue.
- A combat panel to end the current combatant's turn (only visible when in combat).
- Tooltips: Each action button has a rich tooltip showing the same data available in the character sheet.
Casting spells
In RMU you potentially need to make three rolls to cast a spell. On the Actor Sheet all these are found in the same tab, but in Argon Combat HUD for RMU they are split between two panels.
- [Optional] A Spell Mastery roll to successfully adapt a spell from its base description. Spell Mastery rolls can be made from the Skills Panel using the appropriate Spell List skill.
- [Mandatory] A Spell Casting Roll (SCR) is always required. SCR can be made from the Spells Panel using the appropriate Spell.
- [Conditional] Some spells require an attack roll. If a spell has an associated attack, it will be shown in the chat card generated by the Spell Casting Roll.
Game Settings
GMs can configure custom icons for the main HUD panels and buttons via the module's Game Settings. Clicking the Configure Icons menu also allows you to map custom icons to specific spells or skills by name.
- Localisation: The mapping uses the exact name as it appears on your character sheet, fully supporting localised names.
- Spell Variants: For spells, the custom icon will automatically apply to any level variant, so you do not need to include Roman numerals or
Trueafter the name. For example, an icon mapped toRegenerationwill apply toRegeneration I,Regeneration III, andRegeneration True.
Languages
The text in the HUD comes from four different places, and each one is translated separately:
- This module: panel names, tooltip labels, the search bar, filters, warnings and the module's settings. This module currently provides English and English (UK). Choose English (UK) in Foundry's language setting to see British spellings (for example Favourite, Armour and Specialisation).
- The RMU system: skill, category, specialisation, spell, spell list, list type, resistance, stat, attack table and profession names, spell descriptions, and many game terms the HUD shares with the character sheet (for example Knack, SCR, Fumble, HP and DB). Wherever the system has its own word for something, the HUD uses the system's translation, so the HUD reads the same as the character sheet.
- Argon Combat HUD (CORE): CORE's own parts of the HUD, such as the portrait buttons (Open Character Sheet, Roll Initiative and Minimize) and CORE's settings. These follow CORE's own translations; some of them, including the portrait buttons, are currently fixed in English within CORE itself.
- Your world: item, weapon and macro names, and anything else typed in by a GM or player, appear exactly as entered. Some spell values (area of effect, duration, range and spell type) are stored by the system as plain text and are also shown as stored.
Why you might see a mix of languages
When you choose a language other than English, each of the four sources above is shown in that language only if it has a translation for it. Anything without a translation falls back to English. As a result:
- This module has no translations other than English (UK) yet, so its own labels stay in English while game terms from the system appear in your language.
- The RMU system's translations vary by language and are often incomplete. Spell lists are translated one list at a time, so some spells can appear in your language while others are still in English.
- CORE's buttons and settings depend on CORE's own translations, and some of them are always in English.
- English (UK) changes only this module's spellings. The RMU system has no British English text, so its terms keep their US spelling.
Where both this module and the RMU system can provide the same word, the HUD always prefers whichever one is translated into your language over English. Rolls, searching and custom icons work the same whatever language is shown: searching finds a skill or spell by its translated or its English name.
If you would like to help translate this module into your language, please open an issue on GitHub.
Dependencies
The table below only shows the earliest version where a dependency has changed. Later versions share the same dependencies.
| Argon Combat HUD (RMU) |
RMU System | Argon Combat HUD (CORE) |
FoundryVTT |
|---|---|---|---|
| 2.5.0 | 1.4.94 | 5.0.0 | 14 |
| 2.4.0 | 1.4.0 | 5.0.0 | 14 |
| 2.3.0 | 1.3.40 | 5.0.0 | 14 |
| 2.1.0 | 1.2.43 | 5.0.0 | 14 |
| 2.0.0 | 1.2.5 | 5.0.0 | 14 |
| 1.0.1 | 1.0.0 | 4.1.0 | 13 |
| 1.0.0 | 1.0.0 | 4.0.7 | 13 |
Disclaimer and IP Notice
The Argon Combat HUD extension for Rolemaster Unified (RMU) module is an unofficial, community-developed tool designed to enhance the Rolemaster Unified experience on Foundry Virtual Tabletop.
This module is completely independent and is not affiliated with, endorsed, sponsored, or approved by Iron Crown Enterprises (ICE). "Rolemaster", "Rolemaster Unified", and the "RMU" acronym are trademarks of Iron Crown Enterprises.
This project does not distribute any proprietary text, artwork, or core rulebook content belonging to ICE. It functions strictly as a mechanical, workflow, and user interface enhancement for the official RMU system on Foundry VTT. Any use of specific system terminology or mechanical values is for functional compatibility purposes only.





