
Dungeon Map Tiles V builds on the success of Dungeon Map Tiles I, II, III, and IV, delivering an all-new texture pack of ready-made dungeon art assets. Featuring ancient, broken stone walls and irregular stone floor tiles, this collection carries a distinctly grimy medieval look and feel.
The pack includes the essential components of any classic dungeon setting, including passageways, stair and spiral stair tiles, door tokens, and window tiles. Select tiles are also designed to seamlessly interlink with the grass tiles from the original Dungeon Map Tiles package, allowing for easy blending of underground ruins with the world above.
Map Tile Artwork
Each dungeon map tile is a combination of hand-drawn artwork and photographic source material, giving us the unique style of all Studio WyldFurr Maps. All of the tiles have been rendered from a birds-eye view of the landscape, with shadowing used to give the illusion of depth.
Our range of digital virtual tabletop role-playing Map Tiles and Character Tokens all use a standard scale that depicts each real-world inch as three on-screen pixels, for a standard 5ft map grid square size of 180 pixels.
Building Adventure Maps
Our Map Tiles art packs are designed for creating virtual tabletop role-playing adventure maps using a simple block-by-block building method. You can build an adventure map inside FoundryVTT by creating a blank scene and setting the map grid to equal 180 pixels per 5ft grid square. Then use the Tile Browser to locate the module's art assets, and drag-n-drop them one at a time onto the map canvas. Each map tile will snap to the grid and click into place.
For large, detailed maps that include a lot of elements, we recommend building in an art program such as Photoshop, Clip Studio Paint, or Gimp. Then, import the completed map into your FoundryVTT World, where you can add dynamic lighting effects.