Crucible Reaction Prompts
Watches combat for the moments when a character could use a reaction — Reactive Strike as an enemy disengages, Intercept as one closes in, Counterspell or Interrupting Throw against an enemy's spell, Counter-Riposte/Strike/Evade/Defensive Roll/Repercussive Block/Body Block right after you defend against a melee attack, Interpose or Sacrifice Self when an ally is about to be hit, Ruthless Momentum after your own killing blow, and Covering Fire when an enemy acts against someone else — and posts a one-click "Use it?" chat card to that character's owner(s) and the GM the instant it happens.
For Reactive Strike and Intercept specifically, it goes a step further: when an enemy's movement would carry them through your reach, the module pauses their move right at that square, gives you the window to react, and only then lets the rest of the move play out. If you actually use Intercept, the enemy is stopped there instead of continuing on to their original destination.
Every button click runs through the real Crucible action-use workflow — this module never invents new rules, it just makes sure you never miss the moment. Built to be extended: other modules or a world script can register additional actions against the existing triggers, or add entirely new trigger types, via its API.