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Augur: Fantasy

An Add-on Module by Augur Studios

Publisher: Augur Studios Purchase: Publisher Foundry Versions 13 to 14 (Verified 14) Last Updated 1 day, 3 hours ago

Turn a blank map into a living fantasy region filled with settlements, factions, characters, trade, relationships, and decades of connected history. Or build the same living world one Location at a time on any Foundry Scene.

 

Year-by-Year Regional Development:

Develop an Augur: Hexlands map over years or decades of simulated history. Choose the length of the region's history, the number of regional powers, the pace of development, the strength of its trade network, and the importance of its social relationships.

As the years pass, factions establish domains, settlements grow, resource sites begin producing goods, roads connect important communities, and characters form friendships, rivalries, mentorships, and other relationships. Every addition becomes part of the region rather than disappearing into a block of generated text.

Build on Any Foundry Map:

The regional generator is Augur: Fantasy's largest showcase, but it is not required to use the module. GMs can place individual settlements, castles, mines, logging camps, inns, NPCs, factions, shops, and other campaign elements on any Foundry Scene.

Use the same dossiers, relationships, opinions, Chronicles, ownership controls, and drag-and-drop tools whether a region was generated automatically or built manually around an existing campaign map. Start with a single village, add the people and factions surrounding it, and allow the campaign world to grow at your own pace.

Settlements, Resource Sites, and Fortifications:

Generate or manually place villages, towns, walled cities, castles, strongholds, roadside inns, mines, logging camps, and other fantasy Locations. Settlements may develop over time, changing their name, type, and map icon as they grow from small communities into regional centers.

Each Location receives a dossier showing who owns it, who rules or manages it, its notable people, establishments, current situation, local production, and the goods available through its trade network. GMs can also control whether players see the complete dossier or a compact unexplored-location view.

Factions, Heraldry, and Political Development:

Create noble houses, merchant guilds, religious orders, arcane orders, underworld guilds, and free companies. Generated factions receive a leader, seat of power, members, holdings, ideology, distinctive heraldry, and an evolving current situation.

Use the included Banner Designer to create heraldry for each faction by combining different banner colors with heraldic charges. Preview the result immediately, search the available emblems, replace generated heraldry with a custom icon, and change the design whenever the faction evolves.

Regional powers can expand from individual holdings into duchies and kingdoms as the region develops. Faction dossiers bring their rulers, members, territories, beliefs, and important relationships together in one place while keeping everything editable by the GM.

NPCs, Beliefs, Relationships, and Opinions:

Generate fantasy characters with roles, portraits, tokens, personality traits, personal beliefs, responsibilities, affiliations, and current concerns. Characters can become rulers, faction leaders, settlement notables, shopkeepers, rivals, friends, mentors, and participants in the region's developing history.

The opinion system considers compatible or conflicting personality traits, shared ideology, faction membership, leadership, and important events. Add lasting personal adjustments for favors, betrayals, debts, shared adventures, or anything else that changes how one character feels about another.

A Regional Chronicle That Remembers:

The Regional Chronicle records the history created during development. Follow the entire region year by year, or open the Chronicle from a particular character, faction, or Location to see only the events involving that subject.

Settlement foundations, promotions, roads, political developments, new holdings, friendships, rivalries, and other events remain connected to the people and places involved. Renaming an entity updates its references, allowing the Chronicle to remain useful as the GM reshapes the generated world.

Regional Trade, Marketplaces, and Shops:

Resource sites and settlements form visible trade networks. Follow goods from their producers through collection markets to regional trade hubs, inspect everything available within a network, and open individual Trade Detail panels to discover where a commodity is produced and which distant markets are looking for it.

Buy exports more cheaply at their source and carry them to towns or cities whose networks cannot supply them. Marketplaces reflect locally produced and regionally available goods, while specialized shops can provide weapons, armor, adventuring supplies, alchemical goods, and other equipment drawn from supported game-system compendiums.

GMs can change global prices, adjust source and destination rates, add custom trade goods, edit local production, and reshape trade routes without turning the campaign into a spreadsheet.

Integrated shops, marketplaces, character inventories, currency transactions, and trade-good exchanges are currently supported for Dungeons & Dragons 5th Edition and Pathfinder Second Edition.

Editable, Manual, and Built for Campaign Play:

Generation is a starting point rather than a cage. Change owners and rulers, promote settlements manually, create or replace shops, edit character traits and beliefs, appoint faction leaders, rewrite current situations, and reorganize relationships with drag-and-drop controls.

Locations can be linked to existing battle maps or given new Scenes directly from their dossiers. Characters, factions, and Locations can be connected to existing Foundry Actors and other campaign documents, allowing Augur: Fantasy to grow around a campaign that is already underway.

Nexus Integration and System Support:

Augur: Fantasy requires Augur: Nexus, which provides its shared campaign structure, dossiers, connections, placement tools, opinions, Chronicles, shops, and trade interfaces.

The year-by-year regional generator is designed for maps created with Augur: Hexlands. Everything else can be used on regular Foundry Scenes, allowing GMs to create and connect fantasy Locations, NPCs, factions, and relationships without generating a hexmap.

Outside of the integrated shop and marketplace transactions described above, Augur: Fantasy's worldbuilding, generation, campaign-management, relationship, opinion, and Chronicle features are system-agnostic.

Art Credits:

Character portraits by PONETI, faction banner artwork by A-ravlik, fantasy map icons, and  trade goods icons by David Baumgart.



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Available Versions

  1. Version 1.5.1

    1 day, 3 hours ago
    Foundry Version 13 - 14 (Verified 14) Manifest URL