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Augur: Nexus

An Add-on Module by Augur Studios

Publisher: Augur Studios Project: Source Foundry Versions 13 to 14 (Verified 13) Last Updated 1 day, 21 hours ago

Augur: Nexus is a free module for Foundry VTT that helps turn separate maps into a connected world you can move through.

It is built around a simple idea: your campaign can feel like a world made of connected places instead of a stack of disconnected scenes. Nexus gives you the tools to define locations directly on the map, link them to destinations, and browse the resulting world in a way that feels much more natural once your campaign starts to grow.

Sites:

Place points of interest directly on your maps and link them to destinations. Sites are the core idea behind Nexus. They turn a scene into a place with locations inside it instead of just a single map on its own.

The Sites tool is built to make this fast and flexible. You can place a Site, give it a name, choose its icon, color, and size, and decide what kind of destination it should lead to. Nexus supports linking to an existing scene, creating a new empty scene, creating a scene from an image, or extending into other Augur modules when they are installed.

Sites are not just markers. They are the way you define entrances, landmarks, destinations, and points of interest directly on the map.

Link Existing Scenes:

Already have scenes prepared? Nexus can link the scenes you already use without forcing you to rebuild your setup from scratch.

Create New Connected Destinations:

Need a new place to go? Sites can create new child scenes, making it easy to grow a world over time.

Nexus Sidebar:

Browse connected places from a dedicated Nexus panel instead of hunting through a flat scene list. This makes it much easier to see how locations relate to each other and jump where you need to go.

The Nexus sidebar is one of the most useful parts of the module once your campaign starts growing. It shows connected scenes as a browsable hierarchy, lets you collapse and expand branches, search through your world, highlight the current location, and open linked destinations directly from the same panel.

It also helps with world management, not just navigation. You can set a main Nexus scene (Your game's "Main Map" essentially), create new root scenes (scenes without parents, like world maps), see pending destinations that have not been opened yet, and manage scenes in the tree without dropping back into a generic scene directory.

Back Navigation:

Linked scenes remember where they came from, so moving into a location and back out again feels much more natural.

Journal-Backed Sites:

Each Site is backed by journal data, making connected locations easier to maintain and expand as your campaign grows. Once created you can edit and expand these entries with your own lore.

Works With Existing Prep:

Nexus is useful on its own. You can use it to connect hand-built scenes, imported maps, interiors, wilderness maps, ruins, towns, and other locations you already have.

Works With Other Augur Modules:

Nexus also fits naturally with the rest of The Augur. If you use my other modules, Nexus helps tie generated dungeons, hexmaps, solar systems, and other locations into the same world.

Nexus is especially useful for campaigns with nested locations and exploration-heavy prep, where you want towns to contain interiors, wilderness maps to contain ruins or dungeons, planets to contain sites, or larger worlds to feel like connected places instead of disconnected boards.

Art Credits:

Icons by Game-Icons.net

System Agnostic:

Augur: Nexus is system-agnostic and built for worldbuilding across many kinds of settings and rulesets.

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Available Versions

  1. Version v1.0.0

    1 day, 21 hours ago
    Foundry Version 13 - 14 (Verified 13) Manifest URL