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13th Age Core 2e

An Add-on Module by Pelgrane Press

Zero AI Publisher: Pelgrane Press Purchase: Publisher Foundry Versions 13+ (Verified 14.364) Last Updated 3 months, 1 week ago

The World Won’t Save Itself!

13th Age combines the best parts of crunchy d20-rolling fantasy gaming with story-focused rules that help the gamemaster and players collaborate to create unique campaigns. This premium content module includes all content from the 13th Age 2e Heroes’ Handbook and Gamemaster’s Guide (with some modifications for better Foundry integration). It also includes journal entries for the Dragon Empire setting content from the 1e core book and 13 True Ways that wasn’t part of the system’s included SRD!


[2e] Heroes’ Handbook

The 350 pages of the 13th Age Second Edition Heroes’ Handbook include character creation, a chapter on the kin, classes, backgrounds, the combat rules, icon connection rules, and writeups of each of the icons to help players use their connections in fun ways that shape the story. To help people get into the game, the book opens with a 17-page example of play covering campaign planning, character creation, and the first four battles fought by a party of heroes exploring a cemetery overrun by Lich King cultists.

[2e] Gamemaster’s Guide

Players will want 13th Age Second Edition Gamemaster’s Guide for treasure and information on the default setting of the Dragon Empire. Gamemasters need the GM book’s 250 pages of rules for running the game, campaign advice, rules for quickly creating exciting and balanced battles, hundreds of monsters, guidelines and tools for designing new monsters, and an introductory adventure in a living dungeon!


[1e] Core Rulebook

13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways.

[1e] 13 True Ways

13 True Ways expands the 13th Age Roleplaying Game in exciting new directions. Within its 256 pages you’ll find six new classes, the lore of devils, the keys to Horizon, the Great Gold Worm’s secret assassin, and much more.

Screenshots

Screenshot of the Dwarven kin and Wizard class journal entries.

Screenshot of the 2e Monsters and Magic Items journal entries

Screenshot of the A Bad Moon & The Wrong Stars adventure and a Wood Elf Archer stat block.

Supported Game Systems

  1. 13th Age

    Latest Version: Version 1.41.0 Last Updated 2 weeks, 5 days ago

Categories

Available Versions

  1. Version 1.0.0-beta.1

    3 months, 1 week ago
    Foundry Version 13+ (Verified 14.364) Manifest URL