The World Won’t Save Itself!
13th Age combines the best parts of crunchy d20-rolling fantasy gaming with story-focused rules that help the gamemaster and players collaborate to create unique campaigns. This premium content module includes all content from the 13th Age 2e Heroes’ Handbook and Gamemaster’s Guide (with some modifications for better Foundry integration). It also includes journal entries for the Dragon Empire setting content from the 1e core book and 13 True Ways that wasn’t part of the system’s included SRD!
[2e] Heroes’ Handbook
The 350 pages of the 13th Age Second Edition Heroes’ Handbook include character creation, a chapter on the kin, classes, backgrounds, the combat rules, icon connection rules, and writeups of each of the icons to help players use their connections in fun ways that shape the story. To help people get into the game, the book opens with a 17-page example of play covering campaign planning, character creation, and the first four battles fought by a party of heroes exploring a cemetery overrun by Lich King cultists.
- Player classes, companions, and magic items from the Heroes’ Handbook
- Journal Entries: Introduction, Example of Play, Creating Characters, Kin, Classes, Unique Heroes, Icons & Icon Connections, Combat Rules, Appendices
[2e] Gamemaster’s Guide
Players will want 13th Age Second Edition Gamemaster’s Guide for treasure and information on the default setting of the Dragon Empire. Gamemasters need the GM book’s 250 pages of rules for running the game, campaign advice, rules for quickly creating exciting and balanced battles, hundreds of monsters, guidelines and tools for designing new monsters, and an introductory adventure in a living dungeon!
- Monsters including art, A Bad Moon & The Wrong Stars scenes
- Journal Entries: The Dragon Empire, Running the Game, Monsters, Treasure, A Bad Moon & The Wrong Stars, Appendices
[1e] Core Rulebook
13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways.
- Monsters and magic items for 1e content are already included for free in the system via the SRD.
- Journal Entries: Introduction, Icons, Character Rules, Combat Rules, Running the Game, The Dragon Empire, and Magic Items
[1e] 13 True Ways
13 True Ways expands the 13th Age Roleplaying Game in exciting new directions. Within its 256 pages you’ll find six new classes, the lore of devils, the keys to Horizon, the Great Gold Worm’s secret assassin, and much more.
- Journal Entries: Dragon Empire content from 13 True ways: Cities & Courts, Deviltry, and the Gamemaster’s Grimoire
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