InverseOcclusionMaskFilter

InverseOcclusionMaskFilter

A filter used to control channels intensity using an externally provided mask texture. The mask channel used must be provided at filter creation. Contributed by SecretFire#4843

Constructor

new InverseOcclusionMaskFilter()

Extends

Members

fragmentShader :function

Inherited From:

The fragment shader which renders this filter. A subclass of AbstractBaseMaskFilter must implement the fragmentShader(channel) static field.

Type:
  • function

vertexShader :string

Inherited From:

The default vertex shader used by all instances of AbstractBaseMaskFilter

Type:
  • string

Methods

apply()

Inherited From: