Members
actions :Map.<string, KeybindingActionConfig>
Registered Keybinding actions
Type:
- Map.<string, KeybindingActionConfig>
activeKeys :Map.<string, Array.<KeybindingAction>>
A mapping of a string key to possible Actions that might execute off it
Type:
- Map.<string, Array.<KeybindingAction>>
bindings :Map.<string, Array.<KeybindingActionBinding>>
A stored cache of Keybind Actions Ids to Bindings
Type:
- Map.<string, Array.<KeybindingActionBinding>>
moveKeys
An alias of the movement key set tracked by the keyboard
Methods
(package, static) _compareActions(a, b) → {number}
Compares two Keybinding Actions based on their Order
Parameters:
Name | Type | Description |
---|---|---|
a |
KeybindingAction | The first Keybinding Action |
b |
KeybindingAction | the second Keybinding Action |
Returns:
- Type
- number
_handleCanvasPan()
Handle panning the canvas using CTRL + directional keys
_registerCoreKeybindings()
Register core keybindings
get(namespace, action) → {Array.<KeybindingActionBinding>}
Get the current Bindings of a given namespace's Keybinding Action
Example
Retrieve the current Keybinding Action Bindings
game.keybindings.get("myModule", "showNotification");
Parameters:
Name | Type | Description |
---|---|---|
namespace |
string | The namespace under which the setting is registered |
action |
string | The keybind action to retrieve |
Returns:
- Type
- Array.<KeybindingActionBinding>
initialize()
Initializes the keybinding values for all registered actions
register(namespace, action, data)
Register a new keybinding
Example
Define a keybinding which shows a notification
game.keybindings.register("myModule", "showNotification", {
name: "My Settings Keybinding",
hint: "A description of what will occur when the Keybinding is executed.",
uneditable: [
{
key: "Digit1",
modifiers: ["Control"]
}
],
editable: [
{
key: "F1"
}
],
onDown: () => { ui.notifications.info("Pressed!") },
onUp: () => {},
restricted: true, // Restrict this Keybinding to gamemaster only?
reservedModifiers: ["Alt""], // If the ALT modifier is pressed, the notification is permanent instead of temporary
precedence: CONST.KEYBINDING_PRECEDENCE.NORMAL
}
Parameters:
Name | Type | Description |
---|---|---|
namespace |
string | The namespace the Keybinding Action belongs to |
action |
string | A unique machine-readable id for the Keybinding Action |
data |
KeybindingActionConfig | Configuration for keybinding data |
(async) resetDefaults()
Reset all client keybindings back to their default configuration.
(async) set(namespace, action, bindings)
Set the editable Bindings of a Keybinding Action for a certain namespace and Action
Example
Update the current value of a keybinding
game.keybindings.set("myModule", "showNotification", [
{
key: "F2",
modifiers: [ "CONTROL" ]
}
]);
Parameters:
Name | Type | Description |
---|---|---|
namespace |
string | The namespace under which the Keybinding is registered |
action |
string | The Keybinding action to set |
bindings |
Array.<KeybindingActionBinding> | The Bindings to assign to the Keybinding |