Found 47 Packages. Showing results 31 through 40.
SWADE Immersion Module
… worlds round time to 6 seconds (temporary implementation until the system does this by itself), some core conditions get functionality, most noteworthy are holding and torch (adding/removing them executes a function appropriate to the condition), Power Effect Builder to set up active effects for almost every duration power in the core game, maintained by the caster who also gets the ability to cancel the power, and many more. Most macros are configurable and support sound effects and sometimes video efects to increase immersion (this can be turned off). SWIM already ships a number of sound files but the GM can set up their own. All of the macros and features aim to follow the SWADE rules to the letter. Here are a few example [top left to bottom right: Soaking Damage, Healing Wounds/Removing Fatigue, 4x Rais Calculator, Shape Changing, Summon crature]: (Video effects and assets are not included, the maps seen in the pictures are created using assets created …
OnkelDom's Abenteuerkarten Deck
… Savage Worlds Adventure Deck und wird in unserer Runde entsprechend benutzt (ihr könnt es aber nutzen wie ihr es für rchtig haltet :) ) Die Karteneffekte sind auf DSA 5 angepasst und stellen nur meine Interpretaton und Auslegung dar, ihr könnt sie verändern wie ihr möchtet = ) 🧩 Features Automatisches Erstellen des Abenteuerkartendeck beim Foundry Start Automatische Erstellung von Kartenhänden pro existierendem Spielercharakter Kartenhand mit hübschem Layout Karten können: im Chat ausgespielt werden an andere Spieler weitergegeben werden per Klick als großes Bild angezeigt werden Zugriffsrechte für das Deck, den Ablagestapel und die Kartenhände werden automatisch vergeben (können vom GM verändert werden) 📦 Installation 🧭 Manifest URL https://raw.githubusercontent.com/xOnkelDomx/onkeldom-abenteuerkarten-deck/main/module.json Öffne in FoundryVTT den Modul-Manager Klicke auf Modul aus Manifest installieren Füge die Manifest-URL ein und bestätige …
SWADE Science Fiction Companion
… perfect for Chases FUTURISTIC STYLED journals of the original 300+ page rulebook BONUS CONTENT this module also includes Savage Tales of Science Fiction with six iconic sci-fi adventures and bonus vehicle tokens by Gabriel Pickard. More to Come Our developers are working on adding even more features including fully customizable builders for Walkers, Vehicle, Starships, Robots, and Power Armor. Once available, these future updates will be included in any purchase the module. This book requires the Savage Worlds Core Rules module. This product is available for purchase on both the Pinnacle Store and the Foundry VTT Marketplace. The Foundry VTT Marketplace version does not include the PDF and is offered at a slightly lower price to reflect this difference. …
Deadlands: Hell on the High Plains
… Savage Worlds Adventure Edition core rules to play. Module Contents Full contents of the 208 page original book - with cross-linked and stylized journals Upscaled Adventure Maps : 8 adventure maps upscaled, walled, and lit for use in FoundryVTT Huge Region Map: A high resolution version of the Hell on the High Plains poster map for marking your territory Bonus Music Content: Grim Prairie Tunes is a collection of nine heroic, eerie, and atmospheric original music for Deadlands the Weird West, by Harry Mack Ready-Made Archetypes: Tweleve pregenerated characters, complete with art and tokens, ready to face their fears on the High Plains. Tokens and Pawns from the print book as well as additionl art from Deadlands Pawn Set 2 FoundryVTT …
Actor Attribute List
… into it and add the system if and when i can. Added Systems id System Info dcc Dungeon Crawl Classics Attributes are taken from actor.getRollData() Contribution by @cyface dnd5e Dungeons & Dragons 5th Edition Attributes are taken from actor.getRollData() pf2e Pathfinder 2nd Edition Attributes are taken from the actor.system collection. Not all Values can be used as-is. Please refer to the pf2e Style-Guide for more information. swade Savage Worlds Adventure Edition Attributes are taken from actor.getRollData() Systems without Editor Enrichment The following Systems have been added but they do not have the necessary Editor Enrichment to use Attributes in Descriptions. id System Info ose Old School Essentials Attributes are taken from actor.getRollData() wwn Worlds Without Number Attributes are taken from actor.getRollData() …
Loot Parcels
… Savage Worlds, Adventure Edition Shadow of the Demon Lord Shadow of the Weird Wizard Shadowdark Shadowrun, 5th edition Tales of the Valiant (Black Flag Roleplaying) The One Ring, 1st edition The One Ring, 2nd edition Twilight:2000, 4th edition Warhammer Fantasy Role-playing, 4th edition Worlds Without Number If you would like to see a system added, please open an issue . How to Create a Parcel Create a Journal entry and page At the top of the page, on a line by itself, enter: $parcel Add more lines, one line per item in the parcel: $cypher Detonation l=1d6 $armor Leather jerkin q=4 Drag the journal page onto an actor to give them the loot! Example $parcel $currency shins …
Euclidean Ruler
… This module modifies the Foundry ruler to use Euclidean distance measurement. It was developed to support gameplay on gridded maps for the Savage Worlds Adventure Edition System , but is not limited to that. This was original forked from manhattan ruler by caewok , thank you for the great work. …
Active Token Effects
… path you wish to change. For example to change dimSight on a token use ATL.sight.dim as the attribute key. The keys are documented here: https://github.com/kandashi/Active-Token-Lighting/wiki/Key-Reference System Compatibility Most game systems work out-of-the-box, including those using the new active effect transferral mode introduced in Foundry v11. There is, hoever, some code for specific systems to improve compatibility: D&D 5e (dnd5e): Active effects on items only apply when equipped and attuned (if applicable), so there's special handling when those are changed (e.g. unequipping an item with an effect will turn off the effect) Warhammer Fantasy Roleplay 4e (wfrp4e): same as above with equipped items Savage Worlds Adventure Edition (swade): same as above with equippable items …
Damage Log
… with the Tabbed Chatlog module. Damage Log's extra tab will be added on to the end of Tabbed Chatlog's tabs. System Compatibility Damage Log is current compatible with the following systems. Age of Sigmar: Soulbound (age-of-sigmar-soulbound) Dungeons & Dragons v3.5 (D35E) Dungeons & Dragons 5th Edition (dnd5e) GURPS 4th Edition Game Aid (Unofficial) (gurps) Pathfinder 1st Edition (pf1) Pathfinder 2nd Edition (pf2e) Savage Worlds Adventure Edition (swade) Simple Worldbuilding (worldbuilding) Shadow Of The Demon Lord (demonlord) Star Wars 5e (sw5e) Story Shaper (shaper) Toolkit13 (13th Age Compatible) (archmage) Tormenta 20 (tormenta20) Support Me If you find this module useful and would like to offer your support, why not buy me a coffee (or a beer)? …
Multi Token Status
… Savage Worlds Adventure Edition (swade) * Note that "Buffs" in D&D 3.5 and PF1e will only trigger for a single token Unfortunately Pathfinder 2nd Edition is not currently supported as it handles token statuses very differently from core foundry. Other systems may work if they do not greatly alter the way token statuses work. Any extra extra buttons that get added the end of the status list (e.g. "Buffs" in D&D 3.5 / PF1e) may still only trigger for a single token at a time. Module Compatibility This module may not behave correctly with any other module that changes status effects, such as FoundryVTT Status Icon Counters . DFred's Convenient Effects This module is compatible with DFred's Convernient …