Found 45 Packages. Showing results 21 through 30.
Automated Effect Expiration DnD5e
… This module has been discontinued. For more information, see https://github.com/FurtherV/auto-expire-5e Description This module introduces automatic expiration for Active Effects, similar to Times Up, but simpler. You can configure whether expired effects are just disabled or permanently deleted. Additionally, you can specify special durations, such as on the next turn of the caster, for example. Features Automatic Active Effect Expiration Special Durations (for Spell Effects like Shield, the Reaction block from Arms of Hadar, etc.) Compatibilities Effective Transferral Visual Active Effects and probably many others too Incompatibilities Times Up Does the same Dynamic Active Effects Small UI conflict but can still be used side by side Midi-Qol Probably? I don't use it, like ever. …
Italian Modules Translation
… Midi QOL Module Management+ Monk's Active Tile Triggers Monk's Bloodsplats Monk's Combat Details Monk's Combat Marker Monk's Enhanced Journal Monk's Little Details Monk's TokenBar Multilevel Tokens Pings Polyglot Quick Encounters Quick Insert - Search Widget Rest Recovery 5e Sequencer Simple Calendar SmallTime Splatter Tidy UI - Game Settings Tidy5e Sheet Times Up Token Action HUD Core Token Action HUD D&D 5e Token Magic FX Torch [1] Wall Height Weather Control Inside the ./lang/torch folder, you will also find the file for additional light sources (translated to italian) for D&D 5e. Support If you like this module and would like to help or found a bug or request new features dm me on discord …
Dorman Lakely's Critical Hit & Fumble Tables
… what happens. Effects range from "nothing special" to devastating blows that knock enemies prone, deal bonus damage, or even damage your own weapon! Tier System The tables scale with your character's power level: Tier Character Level "Nothing Special" Chance 1 Levels 1-4 60% 2 Levels 5-8 45% 3 Levels 9-12 35% 4 Levels 13-20 25% Higher level characters face more dramatic consequences - both good and bad! Attack Types Different tables for different attacks: - Melee - Swords, axes, fists, and other close-combat weapons - Ranged - Bows, crossbows, thrown weapons - Spells - Both melee and ranged spell attacks Requirements - FoundryVTT v13 or higher - D&D 5e game system - Midi-QOL module (required for automatic detection) …
The Ichorous Peninsula
… Midi-Qol and DAE ! From monster effects and conditional modifiers to health tracking and special mechanics, built-in automation eliminates tedious manual tracking and keeps gameplay fast, fluid, and immersive. Even the most complex encounters run effortlessly. Full statblock integration. Attacks, effects, and spells apply cleanly and consistently, reducing errors and rules lookups mid-session. Three new built-in conditions. Sanity, Demoralized, and Dazzled. Easily track complex stats. Integrated Options. Fully Integrated Monsters/Spells/Items/Character Options Over 20 monsters, 7 items, 10 spells, and 3 character options fully integrated directly into Foundry. All easily accessible from the Compendium Browser. Each of the features and items descriptions efficiently linked to various journal pages, items, etc. to make your prep and play faster! Allowing …
Auto Trigger Mod
… 一个将活动与攻击者的攻击联系起来的小模块。 安装完成后,您可以为任何带有动作/活动的物品配置触发器。只需在角色物品栏中找到该物品, 右键单击 打开上下文菜单,然后点击 “链接设置”(带有⚡闪电图标) 选项即可!您也可以在打开物品配置窗口时,在标题栏中找到直接映射的闪电图标按钮。 点击该控件会弹出一个空白窗口,您可以在其中绑定规则。它包含两个选择器: 触发条件: 您可以限制触发器仅在特定攻击时触发。请选择 Any Weapon/Spell Attack 、 Melee Weapon Attack Only 、 Ranged Weapon Attack Only 、 Melee Spell Attack Only 或 Ranged Spell Attack Only 。 关联操作: 选择与此项目关联的实际活动组件,以便在命中解决时提示该组件。 需要 Midi-QOL …
Reagent Tracker
… also generated as part of this module that will allow GM's to link desired spells to reagents. Reagent values can be changed within the compendium to either increase or lower the cost of the reagents required. A global flag is also available to turn off all spell blocking and reagent consumption should the GM desire. The module is design to be flexible but also accurate. Currently it supports dnd5e.spells and not other spell packs. It presently supports a single reagent per spell. Future updates - provided there is interest may include additional spell packs and multi-reagent consumption. dnd5e 5.1.19 tested and verified. Earlier versions have not been tested Midi-qol animations and wofklows work in compliance/conjunction with the module. …
Stroud's DnD Helpers
… midi-QOL damage card. You can specify in settings whether or not to automatically apply the damage card. Start Filtered Combat : Allows you to select everything on the battlefield, but exclude tokens that belong to specific folders or are already dead. Item Piles Backpack Enhancements You can drop a backpack with all items contained in it. This will create a vault on the ground owned by the player. They can drag it around, take or stow items in it, or pick it back up. This feature works as a way to make encumbrance more interesting. A player that is technically encumbered can drop their pack and instantly be unencumbered. They can pick the pack up after combat concludes. Identification: Helper …
DFreds Convenient Effects
… DFreds Convenient Effects DFreds Convenient Effects is a FoundryVTT module that adds easy to use toggleable active effects for common use cases. Currently, the DND5e and SW5e systems have pre-created effects, but any system can create their own effects. Features Adds a new application to the token scene controls Provides a repository to create and share easy-to-use toggleable active effects Includes dozens of pre-built effects for the DND5e and SW5e systems First-class support for popular modules, such as Midi-QoL, Times Up, DAE, Active Token Lighting, and Token Magic FX Extensive API for use in macros Getting Started See the documentation page for details. …
DF Quality of Life
… they are toggled on. This is frustrating as you cannot tell if the button is on or off while the mouse is hovering over it. Also, the difference between active and inactive is too subtle and is not easy to discern at a glance. This feature adds a distinct deeper purple colouring to the toggle when it is toggled on. (D&D 5e Only) Better Attack Button Highlighting When using automation like DAE or Midi QoL, the styling for the Advantage and Disadvantage buttons will be adjusted so they have a brighter border when they are set to the default option. This should help to avoid clicking the wrong button. Contributors Touge & BrotherSharper : Japanese Localization MagelaCE : Português (Brasil) Localization …
Zeta's Dark Mode for DnD 5th Edition
… Tray MIDI QOL Module Management+ Monk's Enhanced Journals Paper Doll* Ready Set Roll for 5e Sheet Only Simple Calendar Small Time TheRipper93's Module Hub Token Action HUD WeatherFX Better Rolls Improved Macro Editor Version 2.0.0 Added support for the new V2 Sheets for "DnD 5th Edition v3.0.0" and higher. Removed different themes and settled for a default dark mode in favor of less styling and a more uniform look and feel. Removed toggle button in sheet handle bar for a simple check box in the game settings. Minor Changes: Added exclusion of Tide5e sheets in favor of module included dark mode. Added styling for directory entries and buttons (right sidebar) in favor of a more modern looking UI. …