Found 597 Packages. Showing results 261 through 270.
Midnight Mayhem
… rewarded and can get them through without a single drop of blood. For more rambunctious players… well, it’s called Midnight MAYHEM for a reason! Should the party want to cause trouble, tipping over merchant stalls and publicly evading the town guard, the Thieves Guild leader will throw in a hefty gold bonus. After all, she wants to make a statement. Mechanics Compatible with 5e, Adventure Compatible with Everything The adventure is compatible with 5e systems such as D&D. In addition, this module is also roleplay and story driven, so it it can easily be converted to other roleplaying games systems and/or modified to fit your current world. “ Midnight Mayhem ” is property of Leopard Print Press , all rights reserved. …
Enhanced Region Behavior
… 5e abilities and damage types, with optional MidiQOL integration for advanced automation. - Music Regions : Play specific songs or playlists, or stop all music, when tokens interact with a region. Supports playing all songs or just the first match. - Sound Effect Regions : Play a sound effect or sequencer effect when a region is triggered. Supports volume control and integration with the Sequencer module if available. - Visual Effect Regions: Automatically play an image or animation effect when tokens interact with a region. Supports static images and animated files, with options for duration, scale, display layer. Requires Sequencer - Elevation Regions: Automatically set the elevation of tokens when they enter or exit a region. - Open Journal Regions : Automatically open journal or journal page when …
DFreds Pocket Change
… 5e by ChalkOne. So get that bad boy. What This Module Does On the drop of a token onto a scene, Pocket Change generates currency for the token based on its challenge rating. Pocket Change also adds a currency row onto the NPC sheet. From there, you can do the following: Convert All Currency: Changes all coins to the highest possible denomination (like in the PC sheet) Generate Currency: This replaces all their currency with new values. These values will be kept for all linked tokens and potentially overridden for non-linked tokens (see When it Automatically Generates Currency). Convert to Lootable - This changes the actor sheet to a LootSheet5eNPC, deletes all the Feat and Spell items, applies …
More Activities
… 5E system for FoundryVTT Version 12 and 13 that provides additional activity types. 🌟 Features ✅ Available Now Macro Activity: Inline macro code that execute when used Hook Activity: Inline macro code that execute on a specified hook Contested Activity: Dialogs that allow for configurable contested rolls Chain Activity: Chain multiple activities together with triggers Teleport Activity: Teleport tokens on the canvas Movement Activity: Force tokens to move on the canvas Sound Activity: Play sounds directly from the activity Grant Activity: Grant items or create Pact-style selections Wall Activity: Create walls directly on the canvas Advancement Activity: Trigger advancements directly from the activity For more information, view the Project Page . 🍾 Versioning More Activities supports both Foundry Version 12 and 13 and D&D 5E …
Revised Weapons & Equipment
… 5e This module has several goals: 1. Replace some default SRD icons with better ones. 2. Make weapon descriptions more informative. 3. Rebalance a small number of weapons. 4. Add a couple of new weapons. 1. Improved SRD icons Many new icons have been added to Foundry over time, and although some 5e SRD items have been updated, many haven't. The compendium included in this module makes use of many new options that I feel are better choices. Here are some examples. Left = Old, Right = New. The majority of icons used are core FoundryVTT icons, however there are a few icons that I have included as part of this module such as those shown below: 2. Informative weapon descriptions …
Optional Rules for Dnd5e
… 5e. Limitations Flanking currently does not support hexes. Instructions Critical Hit and Fumble Rules. Settings Enable Critical Hit/Fumble Rules: Enable usage of Critical Hit/Fumble Rules [ Requires More Hooke 5e ]. Critical Fumble Threshold: Once a crit/fumble is rolled use the threshold a d6 to determine if the actual table is rolled on or not. Default is 1. Hide Critical Hit/Fumble Card: Hide the drawn card from all users except the GM(s). Main Critical Hit Rolltable: Specify the default crit rolltable. (Table needs to be imported into the world.) Main Fumble Rolltable: Specify the default fumble rolltable. (Table needs to be imported in the world.) Melee Critical Hit Rolltable: Specify the melee crit rolltable. Overrides main crit …
DF Architect
… Light Source Duplicating and changing an existing Template Using a template by Click+Dragging to set range Standard Light Templates A compendium of common light templates for D&D 5e, and Pathfinder 1e & 2e. (For PF1e&2e, not pictured are the Sunrods as well, which are alphabetically at the bottom of the list). These templates are both standard lights with pre-set Dim/Bright Ranges based on the respective rule systems. They also come with secondary pre-animated macros if you want a starting point. You can just import the macros and then edit them however you’d like (Such as adding tint colours). D&D 5e Light Templates Pathfinder 1e Light Templates Pathfinder 2e Light Templates …
Indy Dice Stats
… 5e 5.2.5 that tracks dice roll statistics per player, die type, action type, skill check type/save type) by session or in total. It supports both standard 5e rolls and Midi-QOL workflows and provides a polished dashboard with charts and comparison tools. Also works with pf2e but needs more testing, other systems MAY work if they use standard roll messages in chat. Highlights Tracks roll distributions by player, action type, die type, and session/date. Supports standard D&D 5e rolls and Midi-QOL workflows. GM-only tools for reset and visibility. Compare selected players side-by-side. Filters for action type, die type, session, and save/check detail. Uses Foundry Application V2 UI with light/dark mode aware styling. Sockets ensure …
Italian Modules Translation
… Journal Monk's Little Details Monk's TokenBar Multilevel Tokens Pings Polyglot Quick Encounters Quick Insert - Search Widget Rest Recovery 5e Sequencer Simple Calendar SmallTime Splatter Tidy UI - Game Settings Tidy5e Sheet Times Up Token Action HUD Core Token Action HUD D&D 5e Token Magic FX Torch [1] Wall Height Weather Control Inside the ./lang/torch folder, you will also find the file for additional light sources (translated to italian) for D&D 5e. Support If you like this module and would like to help or found a bug or request new features dm me on discord @half.tone or create a issue here . License This Foundry VTT module is licensed under a Creative Commons Attribution 4.0 International License . …
Perceptive
… 5e Additional setting "Vision 5e Integration" to apply additional stealth effects and detect the vision type set by Vision 5e Stealthy Addtional setting "Stealthy integration" to synch the stealth DCs between Stealthy and Perceptive Monk's Active Tile Triggers Adds additional Perceptive related trigger for spottable objects (adds a new triggers tab to spottable tokens) Adds a textbox to enter the tile which should be triggered for spottable tokens Adds setting Disable invisible MATT tiles to disable spottable invisible MATT Tile The following landings can be optionally used to differentiate between the different Perceptive trigger conditions: PassiveSpot , ActiveSpot Adds additional Actions & Filters: Action Spot object to spot specified objects Action Give vision channel to give a specified action chanel …