This implementation is based on Don't Rest Your Head by Fred Hicks and © Evil Hat Productions, made available for free with their explicit permission
What It Does
- Provides a `Character` actor type with a custom character sheet.
- Tracks name, concept, Discipline, Exhaustion, Madness, Responses, Talents, and Scars.
- Builds a dice pool from the character sheet.
- Rolls Discipline, Exhaustion, Madness, and Pain together.
- Counts successes and shows the dominant pool in chat.
- Supports Exhaustion, Madness, Discipline, Pain, failure outcomes, Snap, and Crash resolution.
- Tracks shared Hope and GM Despair.
- Holds newly gained Hope as pending Hope until the next scene.
Getting Started
- Create an actor with the `Character` type.
- Open the character sheet.
- Fill in the character's name, concept, talents, and scars.
- Set Discipline, Exhaustion, and Madness.
- Configure all three Responses as Fight or Flight.
- Click **Create the Pool** on the character sheet.
The dice tray loads that character's pool and creates an interactive chat card.
Rolling Dice
After a character pool is created:
- The player can adjust Discipline, Exhaustion, and Madness before rolling.
- The GM can adjust Pain.
- Click **Roll** to create the roll result in chat.
- The chat card shows successes, dominant pool, and available follow-up actions.
- Players can take Exhaustion, spend Hope when available, and resolve character consequences from the card.
- The GM can roll Pain and use Despair-based interventions when available.
Hope And Despair
The Hope / Despair tracker is shared by the table.
- Hope belongs to the players as a shared pool.
- Despair belongs to the GM.
- Only the GM can directly change the shared Hope and Despair totals.
- Hope gained during a roll is added as pending Hope.
- Click **End Scene** to move pending Hope into the usable Hope pool.
Credits:
jabberrrwocky — UI feedback and playtesting
https://dr-jabberwocky.itch.io/
super8 — UI feedback and playtesting
