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Quick Introduction
Turn Foundry into a collaborative whiteboard with Whiteboard Experience (or WBE).
Paste images, add text, draw shapes, freehand lines and connectors — all in one unified layer above the canvas.
No more cumbersome switching between Tokens, Tiles, and Drawing tools when you don't need it.
Perfect for
- Rules-light to rules-heavy — works for any game, shines with low-prep tables
- Mood boards, investigation boards, conspiracy walls, relationship maps — now with connectors between objects
- Quick scene sketches and brainstorming
- Zone-based combat without grid fuss
- Instant tokens — crop any image with circle mask
- Sharing game information: cheat-sheets, memos, relevant art pieces
- Collaborative creation — everyone can add to the table
- Making awesome game tables in minutes, not hours
What's new in 0.9
- Undo / redo for everything on the board:
Ctrl+Z/Ctrl+Shift+Z - Connectors (
B): curved lines between two objects. They follow the objects when you move them, and you can bend them by dragging the middle point - Hide From Players: the GM can hide any object. Players don't see it and click straight through it
- See-through mode: hold
Altto see the board at 20% opacity and find Foundry tokens or tiles underneath it - One editor per text: if someone else is typing in a text, you get a message instead of both edits fighting
- Foldable toolbar: in the toolbar settings (⚙) every player can collapse the toolbar to its handle, turn off all WBE hotkeys, or only the tool keys (
S,C,F,T,B) - Add-on objects: other modules can now put their own objects on the board. Fate Card is the first one — a Fate character card with skills, dice, aspects, stress and consequences, right on the table
- Smarter alignment guides: they snap at the same on-screen distance at any zoom, don't flicker, and ignore hidden objects
- Tested on Foundry v14, still works from v11
Features
- Floating toolbar — drag it anywhere by the "WBE" header, position persists between sessions
- Shapes — rectangles and circles with fill, border, radius and shadow; double-click to add styled text inside
- Freehand drawing — clean SVG vector lines with color, width and smoothing
- Text — rich styling: font, size, color, background, border, opacity
- Images — paste from clipboard or add from a folder, crop (including circle mask), scale, border and shadow
- Connectors — curved, bendable lines that stay attached to objects
- Mass selection — move, scale, rotate, copy and delete groups
- Smart alignment guides — snap to edges and centers while dragging and resizing
- Z-order, lock and freeze — keep your table background in place
- Hide from players — prepare things in advance and reveal them when it's time
- Undo / redo for every board action
- Real-time multiplayer sync — the GM is the single source of truth, objects persist in the scene
System-agnostic.
Important: WBE objects live in a layer ABOVE the standard Foundry canvas. They will overlay tokens, tiles, drawings, and other native VTT objects. Hold Alt to peek underneath.
Important: The GM must be online — the GM client stores the board. If the GM is offline, edits won't be saved.
Important: Allow your players to create tokens / upload files in Foundry's permission settings, so they can paste pictures and the table is really collaborative!
Why This Module Exists
I love narrative games like Fate — light, collaborative, fast-paced. All I need is pretty dice, quick table setup, and everything visible to everyone.
I used Miro and Figma to play my games, but hey, there's no Dice So Nice and the utter galaxy of game-oriented automations Foundry has... it is something.
Although Foundry is a heavyweight. Built for tactical grid combat and beautiful but cumbersome scenes.
I'm not a fan of 20+ parameter modals when I just need to change my Aspect's text.
Simple collaborative layouts are trivially easy in whiteboard tools, but overkill in Foundry's UI.
So I built this: whiteboard vibes inside Foundry. Fast, lightweight, collaborative. Now I create cool game tables quickly, still having all the mighty powers of Foundry.
Scene Setup for Best Experience
For a wide zoom range and good image quality, set your scene dimensions to large values (e.g. 10000×10000 or more). This gives you the "infinite table" feel of online whiteboards, with plenty of room for all your game scenes.
Create Your First Table
The WBE toolbar can be placed anywhere you like — just drag it by the header.
I usually start with my table main background picture: paste it, stretch it over the screen and LOCK it, so it won't move unnecessarily:
Then the table fills up: player characters on the left (these are Fate Card cards), NPC portraits pasted in one go and moved as a group, scene aspects written right on the table, and a roll straight from the card (with Dice So Nice):
So basically that's the whole idea: quick and somewhat "dirty", and you can do it together with your players. Create tables, write down your characters, notes, Fate Aspects, make tokens, draw freehand lines, shapes, connect things. Have fun!
Art in the GIFs: the background is from Foundry VTT's own assets; character portraits are public-domain paintings — G. F. Watts "Sir Galahad" (1862), J. W. Waterhouse "The Crystal Ball" (1902), F. Dicksee "Chivalry" (1885); NPC icons are from Foundry VTT's core icon set.
Quick Shortcuts Reference
Tip: browsers often block copying images from Google, Pinterest, etc. Use Print Screen (or Win+Shift+S) to capture any image, then paste it with Ctrl+V. Or copy an image file from your folder with Ctrl+C and paste it here.
Create, copy & delete
Ctrl+V— paste image from clipboard / paste object at cursorT— create text (click to place, right-click to exit)S— rectangle,C— circle,F— freehand,B— connectorCtrl+C— copy selected objectDelete— delete selected objectsCtrl+Z/Ctrl+Shift+Z— undo / redo
Selection & editing
Click— select object,Double-click— edit text / shape textShift+Enter— new line while editing textShift+Click— add/remove from selectionShift+Dragon empty space — box-select multiple objects- Drag a corner — resize shapes and text
Z-order & organization
PageUp/PageDown— bring forward / send backwardShift+PageUp/Shift+PageDown— bring to front / send to back- Freeze (style panel) — lock an object from editing; long-click the tiny lock icon (~1 sec) to unfreeze
- Hide (style panel, GM only) — hide an object from players
Navigation
Right-drag— pan canvas,Scroll— zoom- Hold
Alt— see through the board to the Foundry canvas below
Alignment guides appear automatically when dragging or resizing objects near other objects. Any of these hotkeys can be turned off per user in the toolbar settings (⚙).
Table Examples
Some examples of tables that I've played. You can see that I keep the same idea and close-to-similar style, but you can go all crazy!
Click thumbnails to view full size:
Known Issues
- Shift+Enter while editing text adds an extra blank line to the saved text.
- Clicking the Crop button a second time does not leave crop mode — click outside the image instead.
- Creating an object and switching scenes within ~300 ms can lose that object. Wait a moment before changing scenes.
Full changelog: GitHub







