A zero-config module that dynamically muffles sounds based on wall occlusion. Supports door sounds and settings for a tailored audio experience.
How it works
- Enable Token Vision on the scene (this is a MUST)
- Disable "Constrained by Walls" on the Sound
- It works with sound easing (volume changing)
- It will detect walls and muffle the sound (see table below)
- Windows are less likely to muffle (see table below)
- Terrain walls don't contribute to muffling (see table below)
- Ethereal Walls don't contribute to muffling (see table below)
- Secret Walls work like regular doors
Test cases
Demo videos
Nightclub demo
Door Sounds demo
Note:
This module doesn't allow a token to hear through walls if Sound Restriction is in place. This is for muffling sounds so you don't hear them clearly through walls.