A campaign across the Sea of Souls
Beyond the boundary of life stretches an endless ocean.
The Sea of Souls gathers the memories of the dead, fragments of unfinished lives, and the strange energies that linger after death. Rising from its shifting waters are domains ruled by the Gravelords - undead tyrants who have shaped the afterlife into kingdoms of their own design.
The Undying Accord sends adventurers into this strange world between life and oblivion. Whether they seek escape, redemption, or power, their journey will take them through haunted realms, cursed landscapes, and the courts of rulers who command the forces of death itself.
The campaign can unfold as a sweeping journey across the afterlife or as a collection of dark adventures that can be inserted into an ongoing campaign whenever the boundary between life and death begins to thin.
Quick Guide:
- System: Fifth Edition (2014 ruleset compatible)
- Format: Foundry VTT
- Content: 400+ pages of adventure material
Adventure Highlights:
- The Sea of Souls: A vast transitive ocean connecting the many domains of the dead. It acts as both the setting and the narrative thread that ties the campaign together.
- The Gravelords: Fourteen rulers whose domains form the central conflicts of the adventure.
- The Dark Remembrance: A haunted vessel captained by the enigmatic Captain Dreadwake. As the party grows in strength, the ship evolves with them, unlocking new abilities and becoming their means of survival in the Sea of Souls.
- Familiars of the Afterlife: Ten unusual companions that grow alongside the party throughout the campaign.
- Domains of Death: Explore regions such as the Delta of Souls, Harrowthorn Burrow, the Obsidian Wastes, and the Drowned Gallows - each presenting its own dangers, mysteries, and powerful relics.