This package contains art, text, or software code produced using generative AI.
README hero image was AI-generated. All code/UI/config are my original work. No third-party copyrighted audio or text is included; users must supply their own sound files.
Give your Travellers the bang they deserve. Map weapons to Single / Burst / Auto sounds and the module will listen to Twodsix attack chat flags and play the right SFX—no fallback noise, no duplicate triggers, clean per-mode volume, and a slick, collapsible Groups Manager.
Features
-
Match SFX to Twodsix attack flags:
single
,auto-burst
,auto-full
. -
Per-group paths for Single / Burst / Auto (MP3/OGG/WAV supported by Foundry).
-
Per-mode volume with extra “headroom” behind the scenes so quiet files can still be loud enough (UI still shows 0–100%).
-
Collapsible groups UI, file pickers, safe delete with confirm, and auto-save on close.
-
No duplicate playback on multi-click; mode-specific sounds take precedence.
Requirements
-
Foundry VTT v13
-
System: Twodsix v6.6.2+
How it works
The module listens to Twodsix attack chat messages and readsmessage.flags.twodsix.attackType
(e.g. single
, auto-burst
, auto-full
).
It finds the first matching group whose Weapon Names list contains the item name, then plays the corresponding sound for that firing mode at the configured volume.
Setup
-
Install & enable the module.
-
Open Game Settings → Twodsix Weapon SFX → Open Groups Manager.
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Add a group, enter weapon names (comma-separated), and set sound paths for Single/Burst/Auto.
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Adjust per-mode volumes as desired and close the window (auto-saves). Test by rolling attacks.
Notes
-
The module ships with no audio assets; use your own MP3/OGG/WAV files.
-
Volumes shown are 0–100% in UI, but internally can boost quiet files while keeping mixing safe.
Source & Issues: https://github.com/BdrGM/twodsix_mgt2e_weapon_sfx