Trapped Doors
A module for Foundry Virtual Tabletop that adds functionality to doors:
- Allows the GM to attach traps to doors (with some included for dnd5e, add your own traps to the td-traps compendium in-game to expand it!)
- Supported in dnd5e and pf2e, please submit an issue if you'd like another system supported
- Allows the GM to generate a key that will allow players to lock/unlock doors when in their inventory
- Supported in dnd5e and pf2e, please submit an issue if you'd like another system supported
- Adds a keybinding for the GM to quickly arm/disarm trapped doors
- Allows GMs to customize how doors should be peeked, and allows GMs and players both to peek doors open
Trapping a Door (pf2e and dnd5e)
- Open up the config for the door you want to trap
- Select the desired trap from the dropdown
- Once the door is opened, trapped-doors looks for a "Door Traps" Actor folder and creates one if none exists
- Trapped Doors then looks for an existing Actor that matches the entry in the compendium for the trap, and will create one if one does not exist.
- This Actor is then put into the Door Traps folder, and deleted after five minutes have passed.
- Trapped doors then:
- In dnd5e: Shows the spell card for the "Effect" action on the trap's character sheet so the GM can roll attack/damage, or to prompt a player for a saving roll.
- In pf2e: Pops up the roll prompt to roll the trap's attack
- In dnd5e: Shows the spell card for the "Effect" action on the trap's character sheet so the GM can roll attack/damage, or to prompt a player for a saving roll.
- The trap is then deactivated and can be reactivated by:
- Holding the activate/deactivate trap hotkey and clicking the door
- Opening the wall config and saving it again with the trap still selected in the trap dropdown
Generating a key for a door
- Open up the config for the door you want to key and select the "Generate a key for this door" checkbox
- This creates a key with the door's ID in the name in the Items tab
- Add the key to a player's character sheet to allow the player to lock and unlock that door with a right click
Creating a Trap
- dnd5e:
- Create a new Non-Player Character Actor
- Open the Features tab on the character sheet
- Add an Action named "Effect" and fill in the Description and Details fields as appropriate
- pf2e:
- Create a new NPC Actor
- In Main, add a melee or ranged attack
- Add the trap Actor to the Traps (Trapped Doors) compendium
Default Hotkeys
- Disarm/Re-arm trapped door
- Left Shift and click on door
- Reveal secret door
- Left Alt and click on door
- Peek door
- Left Control and click on door