Token Aura Ring
A simple module for Foundry VTT which adds outlined aura rings to a token.Inspired by the Token Auras add-on.
About
This Foundry VTT module allows you to add and customise outlined aura rings around a token, ideal for cleanly representing the range of aura type effects without obscuring the map.Aura rings are calculated as an emanation, based on the Pathfinder 2nd Edition rules.
This means that the range of the aura ring is calculated from the edge of the token, instead of the centre.
Visibility of aura rings are obscured by fog-of-war, and hidden entirely when the viewing player is unable to see the token from which the aura rings are being emitted.
Hidden tokens will only show their aura rings to the game master.
Installation
Either search for and install this module within Foundry VTT, or copy this address into theManifest URL
bar:https://raw.githubusercontent.com/AnthonyEdmonds/token-aura-ring/main/module.json
Usage
Once enabled, you can add and configure aura rings from the "Aura Ring" tab on any token settings page.From there you can set the radius, colour, opacity, weight, and visibility of the aura ring.
Multiple aura rings
You can add as many auras to a single token as you like by pressing the "Add a new aura" button at the bottom of the settings tab.To remove an aura ring, set the radius to zero, the visibility to "NONE", or press the "Delete" button.
Angled aura rings
You can adjust the "Direction" and "Angle" settings to create arcs instead of circles.The "Direction" setting rotates the arc around the token.
The "Angle" setting determines how much of the arc to draw.
Arcs are drawn relative to the top of the token, where a direction of "0" is considered facing forward.
The arc is centralised around its direction, where an angle of "90" would have 45 degrees on either side.
When you rotate the token the arc will rotate with it.
Setting the "Angle" to "360" will draw a complete circle.
Issues
This module may not work with game systems or addons which already implement their own token auras.If you encounter any problems, raise a ticket on Github and I'll take a look.