This module was developed with the assistance of Claude (Anthropic) as an AI coding assistant. AI was used throughout the development process for JavaScript logic, CSS styling, Handlebars templates, and debugging. The module concept, design decisions, feature specifications, and testing were directed by the human author. No AI-generated artwork, audio, or written lore content is included — all assets (textures, icons, sounds) are original work from the predecessor module Pick That Lock by blubbedi, used under MIT license.
An interactive lockpicking and trap disarming minigame for D&D 5e. Replaces the standard Thieves' Tools skill check with a real-time key sequence challenge. The player must press the correct keys in order before the timer runs out. Difficulty, sequence length, key complexity, and timing all scale dynamically with the character's DEX modifier, proficiency level, and GM configuration.
Features include: lockpicking and trap disarming modes, automatic damage application on trap failure, Extreme Mode (memorize the sequence before it disappears), Advantage/Disadvantage support, configurable allowed mistakes, GM presets, spectator mode, and full configuration of all gameplay parameters via module settings. Compatible with Foundry VTT v13 and dnd5e v4/v5