Author: caewok
Project: Source Foundry Versions 11+ (Verified 14.363)
Last Updated 2 days, 18 hours ago
Terrain Mapper lets you define tiles and regions as solid objects. Tiles can be defined with an alpha threshold to accommodate holes. Regions can be defined as plateaus, ramps, or steps. Tokens moving in the scene will change elevation as they move on or off the tiles and regions.
Terrain mapper also provides some advanced region drawing tools: fill-by-grid, fill-by-line-of-sight, and fill-by-enclosed-walls.
This module intends to be system-neutral. I will endeavor to make this module compatible with other systems upon request (and to the extent possible).