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SWADE Advancement

An Add-on Module for Foundry Virtual Tabletop

Author: Dan Brown Project: Source Foundry Versions 14+ (Verified 14.368) Last Updated 22 hours, 21 minutes ago

SWADE Advancement

This module adds a validated workflow for applying Advances in the SWADE system.

Clicking the Add Advance button on the character sheet opens a dialog where you choose the type of advance and make your selections. Clicking Add adds the advance to the advance list and applies the changes to the character.

Advance Types

Deleting Advances

When an advance added by this module is deleted, its changes are undone where possible: edges are removed, skills and attributes are lowered, newly added skills are removed and hindrances are restored. When deleting older advances, we rewind and reapply all following advances to ensure that everything is still valid. If not, a warning confirmation is shown.

Editing Advances

Clicking the edit button on an advance opens the same dialog with the advance's current choices filled in. The dialog shows the character as it was before the advance was applied. We rewind and reapply all the advances to ensure that everything is still valid.

Clicking Save undoes the advance's old changes and then applies the new choices. The advance keeps its place in the list. If nothing was changed, the character is left alone. Advances that weren't created by this module can also be edited (see below).

When editing an advance that wasn't created by the module, it reads the description in an attempt to populate the data e.g. for a New Edge advance, it looks for the edge name in the description and searches for that edge on the actor. If it's able to resolve the data, it will treat it the same as if the module had created it, including undoing changes if it is modified.

Editing the Description

When editing an advance, the Edit Description button switches the dialog to an editor for the advance's description. Only the description is shown and only it is saved. The advance's type and choices, the data the module stores on the advance, and the character are not touched, so nothing is undone or reapplied. The description is saved as typed. Back to Advance returns to the normal view.

Anything typed in the editor is only saved from the editor. If you switch back to the normal view and save, the description changes are ignored and the description is written as normal, or nothing is done if nothing else was changed.

Planned Advances

The dialog has a Planned checkbox in the top right; it looks like an hourglass. A planned advance saves its choices but makes no changes to the character. Later planned advances build on earlier ones, so the dialog offers the skills, hindrances and edge requirements the character will have once the planned advances before it have been applied.

Clicking the planned toggle on an advance keeps planned advances at the end of the list. Marking an advance as planned also marks every advance after it as planned, and marking it as no longer planned also changes every advance before it. This ensures that an advance that isn't planned never comes after one that is. An advance added after a planned advance is always planned. A confirmation lists the advances affected, and any problems that applying them causes, before anything happens. Advances that become planned have their changes undone. Advances that are no longer planned have their saved choices applied to the character. Edges of planned advances are kept as a copy stored with the advance so they can be added later even if the original item is gone.

Advances that weren't created by this module are read from their description when they become planned, as when editing them. If that isn't possible only their planned status changes and the confirmation says so.

Supported Game Systems

  1. Savage Worlds Adventure Edition

    Latest Version: Version 6.0.4 Last Updated 2 months, 1 week ago

Categories

Available Versions

  1. Version 0.1.0

    22 hours, 21 minutes ago
    Foundry Version 14+ (Verified 14.368) Manifest URL Read Notes