Surpass is a genre-agnostic, skill-based TTRPG (no classes) built around fast, consistent resolution. Everything runs on 2d6, criticals are simple (double 1s fail, double 6s succeed with an exploding bonus die), and combat uses a single roll to handle both “hit” and “damage.” Initiative is side-based with alternating activations, so turns stay moving and teamwork matters.
Surpass
A Game System by Darren Ruckle
Available Versions
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Version 0.2.0
3 weeks, 4 days ago -
Version 0.1.10
3 weeks, 6 days ago