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Surge Dice - A Narrative Dice Pool

An Add-on Module for Foundry Virtual Tabletop

Author: BragginRites Project Source Foundry Versions 12 to 13 (Verified 12) Last Updated 2 months ago

Surge Dice - A Narrative Dice Pool

Surge Dice - A Narrative Dice Pool is a Foundry VTT module that introduces an element of unpredictable magical energy into your game, represented by a shared pool of "Control" and "Chaos" points. This system reflects a dynamic push and pull of magical forces, inspired by the Destiny Dice mechanic from the Star Wars™ Roleplaying Game by Fantasy Flight Games. It is designed to be system-agnostic for various TTRPGs like D&D 5e or Pathfinder 2e.

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Quick Usage

Rolling the Surge Die

At the beginning of each game session, all participants collectively roll a single Surge Die (a special 10-sided die). The result of this roll determines the initial state of the Surge Pool for the session.

Interpreting the Results

The Surge Die has five distinct types of faces, each appearing twice. The full array of faces on the 10-sided die is as follows:

['++', '+', '', '-', '--', '++', '+', '', '-', '--']

These points are added to a shared resource, visible to all players, representing the current levels of Control and Chaos.

The Surge Pool

The Surge Pool is a communal resource that tracks:

Using Surge Points: Flipping the Balance

Any participant (players or the Game Master/GM) can interact with the Surge Pool to influence the magical tides. The fundamental mechanic is that using one type of point generates the other:

While a common convention is for players to primarily spend Control Points and the GM to primarily spend Chaos Points (as illustrated in the example uses below), this is not a strict rule. Tables should feel free to allow any participant to spend any type of point if it suits their game's style and narrative.

The specific narrative effects of using these points are determined by the group and the GM.

Core Surge Mechanics

This system can be used to influence the flow of events in the game. The uses below are examples of how points are typically spent.

Example Basic Control Point Uses (Often Player-Initiated)

Example Basic Chaos Point Uses (Often GM-Initiated)

Example GM Mechanical Interventions:

This README.md provides a foundational understanding of the Surge Dice mechanics. GMs are encouraged to adapt and detail the specific mechanical implementations of Control and Chaos point uses to best suit their chosen game system and campaign style.

Acknowledgments

The core concept for Surge Dice is inspired by the Destiny Dice mechanic found in the Star Wars™ Roleplaying Game by Fantasy Flight Games.

Support

For issues, bugs, or feature requests, please submit them via GitHub Issues.

Categories

Available Versions

  1. Version 0.3.1

    2 months ago
    Foundry Version 12+ (Verified 12) Manifest URL Read Notes
  2. Version 0.3.0

    3 months, 2 weeks ago
    Foundry Version 12+ (Verified 12) Manifest URL Read Notes
  3. Version 0.2.1

    3 months, 3 weeks ago
    Foundry Version 12 - 13 (Verified 12) Manifest URL Read Notes