🌟 Stress & Survival — Rest, Stress & Exhaustion System
A survival-focused overhaul of the default rest mechanics for D&D5e, introducing Stress as a parallel track to Exhaustion, immersive Long Rests, resource-based healing, and automatic integration with the character sheet.
🧠 Overview
This module expands rest mechanics to emphasize scarcity, danger, and physical toll. It automates Stress gain, exhaustion conversion, camping requirements, food usage, and survival rolls—no manual bookkeeping required.
⚔️ Features
1️⃣ Stress & Exhaustion
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Characters gain Stress Points instead of immediate Exhaustion.
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Stress Track: default range 0–12.
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Automatic Conversion: every 2 Stress → +1 Exhaustion.
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Automatic Stress Triggers:
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Dropping to 0 HP → +2 Stress
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Hunger, thirst, discomfort → +1 Stress each
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2️⃣ Tactical Short Rests
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Spending Hit Dice requires a Healer’s Kit.
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New consumable: Bandage
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Allows Hit Dice use at 50% efficiency when no kit is available.
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Short Rests do not reduce Stress or Exhaustion.
3️⃣ Immersive Long Rests
Long Rests require preparation and resources:
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At the start of a Long Rest, characters roll a Constitution Save vs. Environment DC:
Environment DC Safe 0 Low Safety 10 Low Danger 12 Dangerous 14 High Danger 16 Extremely Hostile 18 -
Camping Gear Reductions
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Bedroll: −2 DC
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Tent: −4 DC
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Food & Drink are mandatory
Supplies Stress Effect Common Prevents hunger stress Uncommon −1 Stress Rare −2 Stress Very Rare −3 Stress Legendary −4 Stress
4️⃣ Pushing Limits (Risk System)
A high-risk optional mechanic:
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Gain Advantage on one roll
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Cost: +1 Exhaustion (or equivalent Stress)
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Limit: once per Long Rest
🛠️ Usage
1️⃣ Import Required Items
Open the compendium "Stress & Rest Items" and import:
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Bandage (consumable)
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Pushing Limits (feature for character sheets)
2️⃣ Rest Normally
Use standard Short/Long Rest buttons — the module intercepts and adds:
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Short Rest → asks for Healer’s Kit / Bandage
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Long Rest → asks for supplies & shows Environment DC
3️⃣ Stress Tracking
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A Stress tracker is added automatically to actors
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Stress and Exhaustion sync bi-directionally
⚙️ Settings & Customization
Accessible under Configure Settings → Module Settings:
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Max Stress (default 12)
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Stress Ratio (default 2:1)
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Collapse at 0 HP — auto stress when knocked out
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Require Healer’s Kit — toggle tactical short rest
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Food/Drink Mode
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Deduct items from inventory
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Or force a check if supplies are missing
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🤝 Credits
Author: trizzfilgueira
System: D&D 5e (2024 ruleset adaptation)
Foundry Version: Compatible with v12+