Stress and Rest Points is a Foundry VTT module for D&D 5.5e that introduces a Stress System to bridge the gap between full health and exhaustion. It completely overhauls the Short and Long Rest interface, transforming rest into a resource management system involving Food, Drink, Comfort and Medical Supplies.
🌟 Key Features
1. Stress & Exhaustion System
Instead of taking a full level of Exhaustion immediately, characters accumulate Stress Points.
- Stress Track: Characters have a Stress cap (Default: 12).
- Conversion: Every 2 Stress Points automatically convert into 1 Level of Exhaustion.
- Trauma: Dropping to 0 HP inflicts a configurable amount of Stress (Default: +2).
- Survival Triggers: Malnutrition, Dehydration, or Discomfort each add +1 Stress.
- Immunity: Races and creatures that don't need to eat or drink (Warforged, undead, constructs, etc.) are automatically recognized and exempt from hunger and thirst penalties.
2. Tactical Short Rest
Short rests are no longer guaranteed full healing.
- Medical Requirement: To spend Hit Dice effectively, a character needs a Healer's Kit.
- New Item: Bandage: If a Bandage is used instead of a Kit, the character recovers only 50% of the rolled Hit Die value (inefficient treatment).
- No Stress Relief: Short rests do not reduce Stress or Exhaustion.
3. Immersive Long Rest
Long Resting requires preparation. The GM sets an Environment DC and players must consume supplies.
Camping & Environment
Players roll a Constitution Save against the Environment DC.
- Safe: DC 0
- Low Safety: DC 10
- Low Danger: DC 12
- Dangerous: DC 14
- High Danger: DC 16
- Extremely Hostile: DC 18
Camping Gear Bonuses:
- Bedroll: -2 to Environment DC.
- Tent: -4 to Environment DC.
Food & Drink Quality
Consuming supplies is mandatory. Better quality food reduces Stress:
| Rarity | Effect on Stress |
|---|---|
| Common | Prevents hunger stress (0) |
| Uncommon | Removes -1 Stress |
| Rare | Removes -2 Stress |
| Very Rare | Removes -3 Stress |
| Legendary | Removes -4 Stress |
External Purchases
Players can purchase food and drink directly from the rest screen, without needing items in their inventory. The cost is automatically deducted from their character's coins.
- The GM can set the base price and the currency used (PP, GP, EP, SP, or CP).
- The GM can define the maximum rarity available for purchase, controlling how much quality can reduce Stress.
- If the character doesn't have enough coins, they suffer Stress normally.
- This feature can be disabled by setting the price to 0.