Progress dials whose segments are individual slices: each slice carries a sign, a category and the user who placed it. Game systems register their own categories and rules; the module owns the dials and the placement interaction.
Existing clock modules track a single number going up. Here every segment is a thing in its own right, and a dial always fills to the end — what changes is the composition it ends up with, and that composition is what the table reads at completion. The module is system agnostic: it knows nothing about any particular category, and nothing about resources, currencies or dice. Dials are Foundry documents, so per-dial ownership decides who sees what and who may place a slice.