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Skill Challenge

An Add-on Module by FutureHax

Zero AI Publisher: FutureHax Purchase: Publisher Foundry Versions 13 to 14 (Verified 14) Last Updated 20 hours, 13 minutes ago

Skill Challenge

The called player's skill picker on the cinematic stage: a banner with Test Hero's portrait and name, one button per allowed skill with no numbers, the Successes and Failures tracks at 1 of 4 and 1 of 3, and a history ribbon

Skill Challenge runs a GM-called skill challenge in D&D 5e: the party needs a set number of successes before it collects a set number of failures. The GM keeps the DC. Players pick a skill from buttons with no numbers on them, roll in dnd5e's own roll dialog, and the whole table sees the skill, the total, and Success or Failure.

The GM sets a title, successes required, failures allowed, a default DC, the allowed skills and tools, an optional DC for any of them, and how often a check can be reused. The GM then calls one character at a time. A window opens at the full size of the viewport for everyone, showing the tracker, the current prompt, and the latest result. It uses Foundry's own window frame, form controls, and buttons.

The DC is held in the GM's browser, not in the world database, and it is not sent to player clients. Foundry 14 sends every world document to every client, so a GM-only journal entry can be read from a player's console. This module does not store the DC in one.

Features

Screenshots

The setup form: title, successes required, failures allowed, default DC, and a row for each skill with an optional DC

GM setup. A preset menu, a reuse setting, every dnd5e skill with an include checkbox and an optional DC, and a collapsed list of tools. Leave a DC blank to use the default.

The waiting step for the GM: a Call a character banner, the Successes 1 of 4 and Failures 1 of 3 tracks, a character picker, a roll mode pre-fill, a history ribbon with two earlier rolls, and Call and End buttons

The waiting step, as the GM sees it. Pick a character, optionally pre-fill advantage or disadvantage, and press Call.

The called player's view: a banner with the character's portrait and name, one button per allowed skill, no DC, and the tracks and history ribbon around it

The called player's view. A banner names the character and cues the choice. One button per allowed skill, each showing the skill and its ability, and no DC.

dnd5e's Strength (Athletics) check dialog opened over the challenge window, with no DC or target

Clicking a skill opens the stock dnd5e check dialog. No target or DC appears in it.

A success on the banner: Test Hero, Perception, 16, Success in gold, with the tracks at Successes 2 of 4 and Failures 1 of 3 and three history chips

A success. The banner turns gold and everyone sees the character, the skill, the total, and Success. The GM presses Continue to call the next character.

A failure on the banner: Test Hero, Stealth, 1, Failure in crimson, with the tracks at Successes 2 of 4 and Failures 2 of 3 and four history chips

A failure. The banner turns crimson, the failure track fills a segment, and the history ribbon lists the earlier rolls, newest first.

The last step for the GM: the banner reads Challenge won with the fourth success, The challenge succeeded! below it, six history chips, and a Finish button

The final step as the GM sees it. When a tracker fills, the window says how the challenge ended and offers Finish.

The same ending on a player's screen, with the full history ribbon and no DC

The same ending on a player's client. It shows totals and results, and no DC.

A critical on the banner: Test Hero, Athletics, 20, Critical (natural 20), Success, plus 2 successes, with the tracks at Successes 2 of 4

A critical. By default it always succeeds and counts as two successes.

A fumble on the banner: Test Hero, Stealth, 1, Fumble (natural 1), Failure, plus 2 failures, with the tracks at Successes 2 of 4 and Failures 2 of 3

A fumble. By default it always fails and counts as two failures.

The player prompt with Athletics shown as used and dimmed, and buttons for Perception, Persuasion, Stealth, and Thieves' Tools

With once per character, a skill the character has used is spent. Tools are offered as buttons next to the skills.

The GM's Edit DCs window over the stage: a default DC, a row per skill, and a Tools section

The GM can edit the DCs mid-challenge. The new DCs apply to later rolls only.

Requirements

Compatibility

Limits

How to get it

First Mate perk on the r2Plays Patreon. Link Patreon on your Foundry profile, then install from Add-on Modules. It will not appear in public search.

More TTRPG tools at jolly-rogenerator.app. Support development on Patreon.

Supported Game Systems

  1. Dungeons & Dragons Fifth Edition

    Latest Version: Version 6.0.6 Last Updated 1 month ago

Categories

Available Versions

  1. Version 1.1.0

    20 hours, 13 minutes ago
    Foundry Version 13 - 14 (Verified 14) Manifest URL