A game system independent extension of Foundry's Fog of War to visually help players track who they have in close proximity and what they have seen.

Proximity Awareness
Allies close to a player's token stay visible regardless of Fog of War, tinted like explored fog.
Proximity Awareness Settings
| Setting | Values | Default | Description |
| Proximity Awareness | on/off, | on | Proximity awareness on or off |
| Proximity Range | 1-20 | 2 | The range in grid spaces from the player token where proximity awareness is active |
| Proximity Targets | Only tokens owned by players / Friendly and owned by players / All tokens | Friendly and owned by players | Tokens affected by proximity |
| Walls Block Proximity | on/off, | off | If proximity is blocked by walls |
Last Known Positions
When a tracked token leaves a player's direct line of sight, a marker stays where it was last seen. By default, hostile and allied tokens are tracked, but that can be expanded to all kinds of tokens. Markers clear when the token or its empty spot is seen again or the Game Master hides or delete the token.
- Reset Fog of War on a Scene clears the scenes markers
- In Token control, the button Clear removes all markers
Last Known Positions Settings
| Setting | Values | Default | Description |
| Last Known Positions, | on/off | on | Last known positions on or off |
| Tracked Tokens | Hostile, Hostile and neutral, All other tokens | Hostile | Type of tokens tracked |
| Track Allies | on/off | on | Track Allies on or off |
| Share Sightings With Party | on/off | on | All players share markers |
| Marker Lifetime | 0-100 | 0 | Number of rounds a marker stays visible. 0 never expires |
| Clear Empty Markers | on/off | on | Markers clear when the token or its empty spot is seen again |
| Clear Delay | 0-30 | 2 | Seconds an empty marker is in sight before it clears |
Game master token setting
| Setting | Value | Default | Description |
| Show Markers to Game Master | on/off | off | Enable markers for GM when GM controls a token. |
Customize Markers
The Game Master picks how markers look, with separate styles for hostiles and allies. There are nine presets that can be adjusted by color, shape, outline, heading arrow, image, label and animation.
| Field | Range or choices | Default |
| Color | Token disposition / Custom color | Token disposition |
| Cutom Color | Used only with Custom color | Red |
| Marker Opacity | 0-1 | 1 (opaque) |
| Size | 0.25-3 | 1 (size of token) |
| Shape | 9 shapes | Circle |
| Outline | Dashed/ Solid/ No outline | Dashed |
| Outline Thickness | 0.01-0.2 | 0.04 (of the grid size) |
| Fill Opacity | 0-1 | 0 (no fill) |
| Show Heading Arrow | on/off | on |
| Heading Arrow | Small/ Large | Small |
| Image | Token/ Custom/ No image | Token image |
| Custom Image | Used with Custom image | None |
| Image Opacity | 0-1 | 0.35 |
| Grayscale Image | on/off | on |
| Label | Time since seen/ Custom text/ No label | Time since seen |
| Custom Label | Used only with Custom text | [input] |
| Animation | None/ Pulsing [fade, size, glow]/ Rotation | None |
| Animation Cycle (seconds) | 0.5-30 | 2 |
Documentation: https://github.com/PuffMannen/SituationalAwareness#readme