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Retro CRT Terminal

An Add-on Module for Foundry Virtual Tabletop

Author: JdR Ninja Project: Source Foundry Versions 14+ (Verified 14.367) Last Updated 19 hours, 51 minutes ago

Retro CRT Terminal is a Foundry Virtual Tabletop v14 module for authoring fictional computer terminals as Journal Entry pages. It provides keyboard navigation, progressive disclosure, cross-Journal links, publication controls, and configurable CRT/VHS themes.

A terminal in play: the Orpheus Station security console, with a highlighted menu row and a locked entry

Terminal pages use a client-side typewriter effect by default. A click or any non-modifier key reveals the complete screen immediately. Each user can adjust the delay per character—or disable it with a value of 0—from the module settings; disabling CRT/VHS effects also disables progressive typing.

 
Creating a terminal
 
  1. Create a Journal Entry.

  2. Add one or more pages using the Terminal page type.

  3. Give every page a unique lowercase page ID such as main or incident-1979.

  4. Set a child page's parent to the page ID that should list it.

  5. Open the Journal header menu (the  button) and choose Configure Terminal. Every module action lives in that menu.

    The Journal header menu opened on the ⋮ button, listing Manage synchronization, Terminal Structure, Configure Terminal, Open as Terminal and Gamemaster Guide

    One window holds four tabs: General for identity, publication, and runtime behavior, Structure for the page hierarchy and its release states, Theme for the CRT preset and its live preview, and Broadcast for synchronized viewing.

  6. Use the Structure tab to reveal, hide, lock, or unlock prepared pages during play.

Configuration fields are generated from a DataModel schema, so every control validates its own value and the window saves as soon as a field changes — there is no Save button.

The General tab: terminal enabled, display label, a read-only terminal ID with edit and copy buttons, start page, and launcher publication

The Structure tab lists every page with its parent, its release state, and one-click actions to open, edit, reveal, hide, lock, unlock, or copy its UUID. Diagnostics for broken parents or malformed markup appear underneath.

The Structure tab: a table of the demo's pages with VISIBLE, HIDDEN, AVAILABLE and LOCKED state pills and per-row actions

The Theme tab repaints a live CRT preview as you drag each control, so a look can be dialled in without opening the terminal.

The Theme tab: a live green-phosphor preview above the preset selector and typography sliders

Colors are swatches and every screen effect is a card with its own sliders.

The Theme tab scrolled to the colour swatches and the scanline effect card

The Terminals Scene Control opens the player launcher. Publication controls whether a terminal appears there; Foundry Journal ownership still controls who may read it.

The Terminals scene control selected in the left toolbar, with the launcher listing the Orpheus Station console

When a world has no terminal yet, the empty launcher offers GMs a Create the example terminal action. It creates and publishes a seventeen-page Orpheus mini-investigation with a fully public four-level drill-down branch, nested personnel files, communications, diagnostics, a password-protected archive, and two staged revelations. Existing generated demos expose an Update the demo action in the launcher so the scenario can be refreshed without replacing its Journal.

Gamemaster Guide

The module includes a bilingual Guides & Templates Journal Compendium. A compact quick-start appears for GMs once per module version and can be disabled permanently. The question-mark controls in module windows and the Terminals Scene Control open the guide directly to the relevant section. The guide covers creation, page syntax, staged release, permissions, synchronized presentation, themes, a complete security-console example with copyable source, a pre-session checklist, and troubleshooting.

Ready-to-copy terminal Journals are grouped into Français — Modèles and English — Templates folders. Import a Journal into the world, rename it, assign a unique terminal ID, adjust its permissions, and publish it when it is ready for players. Templates are deliberately private and unpublished by default.

The separate GM Macros Compendium provides ready-to-import script macros in Français — Macros and English — Macros folders. Drag a macro to the hotbar, open its configuration, and edit the clearly marked constants at the beginning. Included recipes open a terminal, start or stop synchronized presentation, transfer control, and reveal or hide a prepared page.

Synchronized viewing

A GM can select Manage synchronization from a Terminal window or Journal header. The GM chooses one connected controller. The terminal opens for every world user and then follows the controller directly:

The Broadcast tab: a controller dropdown listing connected users and a Start synchronized session button

Only one synchronized terminal session is active per world. Foundry permissions are checked before the session starts and before the controller navigates to another page.

Writing a page

A Terminal page sheet has two tabs. Content holds the page name and the markup source, with the editor at full height; drop a Journal or a page onto it to insert a link.

The page sheet Content tab: page name and a full-height monospace terminal source editor

Settings holds everything else, grouped into Identity, Navigation, Visibility and access, and Presentation. The parent is picked from a list of the Journal's other pages rather than typed by hand, and every field carries a one-line explanation.

The page sheet Settings tab: page ID, page type, menu label, a parent page dropdown, sort order and visibility controls

The toolbar buttons in the top right reveal, hide, lock, or unlock the page without leaving the sheet.

Available Versions

  1. Version 0.2.1

    19 hours, 51 minutes ago
    Foundry Version 14+ (Verified 14.367) Manifest URL Read Notes