This package contains art, text, or software code produced using generative AI.
I used Claude AI to perform a code-review of my project (I then followed its advice on a couple of bug fixes and some minor improvements), and ChatGPT to help me with the process of creating a GitHub repository (we use TFS at work, so I was not familiar with the process).
A tool to help GMs swiftly select a liklihood and get a definitive answer, either publicly or privately, adding a sense of chance and fairness to decisions. This game-independant mod is designed to help GMs to quickly answer extemporised questions posed by the players such as "Am I likely to find a rock on the floor?" or "Does this bar sell sweet liqueurs?" or whatever - A small window with a configurable single column of buttons, each of which will generate a random number between 1 and 100, which is compared to the "Yes / No Threshold" value unique to that button to return a positive or negative response, which is the only output - sent to the chat.
The percentage thresholds (e.g. there is an 80% chance of a "yes" when pressing this button, but 20% when pressing this one) can be configured, and buttons added and removed in the configuration settings menu, as well as the colour range for the buttons, used to display the chance of receiving a "Yes" for swift use.
There is also a secondary function that allows the GM to add a chance of a "twist" being added to the answer (in practice this extends the possible responses from "Yes" and "No" by adding " and..." and " but..." to the response, designed to be a prompt for the GM to think of a more creative answer. The chances of this twist being generated can also be configured.