Quick Combat

A Module for Foundry Virtual Tabletop

Author: lostix Project Source: Project URL Version 10 Last Updated 4 weeks ago

Quick Combat module for FVTT

Adds the ability to add a Combat Playlist. Whenever you start combat the playlist will start.

Adds Auto Experience Tracking. When NPCs are defeated it will add the experience to PCs.

Adds a Hotkey to quickly add PCs, and NPCs to the combat tracker, roll their initiatives, and start combat.

Includes a compendium of character features to exclude from combat.

Optional Feature to display Current Turn and On Deck Markers on tokens. This feature will only be displayed if you have the following additional modules enabled:


Current Game System Support

This module has been tested with the systems listed below. Plan is to make it available to other systems in the future. For other systems, everything except the Experience tracking should work, but this has not been tested yet.


How To Use Quick Combat


FoundryVTT Version 9 Updates

With the new keybind capabilities built into Foundry Quick Combat no longer requires any dependencies, and some of the settings have moved/changed as noted below. The same basic functionality still exists.



Quick Combat Settings


Keybind Settings

Quick Combat Settings

Under the Configure Control Settings Menu is located a Quick Combat Action Category. Where the Combat Toggle Keybind setting is now located. This can be changed as before.

NOTE Due to the way this Foundry setting works I had to change the default keybind from Shift + C to Alt + C.


Pets and Summons

Included with the module is a compendium of features Pet and Summon.

Quick Combat Settings

If any character sheet has either of these Features included into them they will NOT be included in the combat tracker.

Quick Combat Settings


Start Combat

Quick Combat Tokens Selected

Select all tokens for combat.

Hit the Combat Toggle Keybind hot key.

If enabled: A Window will pop up asking which playlist to start. Select which playlist to start or None to start no playlist and continue the same as before.

Quick Combat Playlist With Boss

If you have set a boss playlist in the settings the option will appear.

Quick Combat Playlist With Boss

If no boss playlist has been set in the settings the boss playlist option will not appear.

Quick Combat Start

Adds all selected tokens to combat tracker, rolls all tokens initiatives, starts combat.


End Combat

Quick Combat End

Hit the Combat Toggle Keybind hot key, a warning will pop up to make sure it wasn't an accident.

Will remove all combatants, and if experience tracking was enabled will find all defeated NPCs, calculate experience and display a chat box with all PCs experience.

Quick End Experience


Setup Combat Playlist Example

Quick Combat Playlist

Setup Quick Combat to use the "Combat" playlist, start the "Background" playlist.

Quick Combat Background Playlist

Start Combat.

Quick Combat Combat Playlist

Stop Combat and will start the "Background" playlist again.


Fanfare Playlist

Fanfare Playlist will only play at the end of combat. It will randomly select a track and play it once. After the track is done playing the playlist that was playing before combat started will start again.

Fanfare Settings

It is recommended that you set up the playlist using the Soundboard Only Playback Mode as shown below. You can also set the Fade Duration for any track if you require it.

Fanfare Playlist


NPC Rolling Only

Quick Combat NPC Rolling

If set up will only roll for NPC combatants and not PCs.

Quick Combat NPC Rolls


Remove Defeated

Remove Defeated Settings

Remove any of the defeated NPC combatants tokens from the Scene.

Remove Defeated Before Before

Remove Defeated After After


Combat Markers

Combat Markers will only work if the following modules are enabled:

Adds an animated icon to the Current Active Turn Token and the On Deck Token.

  • Current Token is the Yellow animated image
  • On Deck is the Blue animated image


  • The On Deck marker will skip any defeated combatants
  • Any hidden (sneaking) tokens will be skipped from being marked. I havent found a good way to make the animation hidden just yet.

Combat Marker Settings

Once Combat has started and every time the next turn button is clicked the Current/On Deck markers will move to the respected tokens

Combat Markers

The combat Markers will skip any defeated combatants when finding the On Deck Marker

Combat Markers Skip Defeated

The Combat Markers will ignore any hidden token, if token becomes visible the animation will not be applied until next turn.

Combat Markers Skip Hidden

Supported Game Systems

  1. Old-School Essentials

    Latest Version: Version 1.6.7 Last Updated 4 weeks ago
  2. DnD5e

    Latest Version: Version 2.0.3 Last Updated 4 weeks ago


Available Versions

  1. Version 0.3.1

    Compatible Foundry Versions: 9 - 9 Installation Link: Manifest URL
  2. Version 0.3.4

    Compatible Foundry Versions: 10 - 10 Installation Link: Manifest URL
  3. Version 0.3.5

    Compatible Foundry Versions: 10 - 10 Installation Link: Manifest URL
  4. Version 0.3.6

    Compatible Foundry Versions: 10 - 10 Installation Link: Manifest URL
  5. Version 0.3.7

    Compatible Foundry Versions: 10 - 10 Installation Link: Manifest URL