Provides a method in which to build your kinetic blasts like legos to alter them with composite blasts, infusions, and metakinesis.
Has support for automatically detecting class features based on the identifier at the bottom of the details tab for each item.
- Select a token that has Kineticist class levels
- Choose the 'Actor Config' button. Its in the token controls on the left.
- After you choose some blasts and infusions, you can click the other button in the toolbar to execute a blast attack.
- Go through the menu and build your blast.
Relavant feats and class features will be autodetected as long as the `tag` starts with `feat_` or `classFeat_`.
As of v1.2, you can add custom infusions, utility talents, blasts, metakinesis, and feats in a compendium (in the module settings or actor config pages for versions prior to v3.0)
Usage
Getting Started
- Select a token that has Kineticist class levels
- Choose the 'Actor Config' button. Its in the token controls on the left.
- After you choose some blasts and infusions, you can click the other button in the toolbar to execute a blast attack.
- Go through the menu and build your blast.
Custom Abilities
There is support for adding custom blasts, infusions, utility talents, metakinesis, and feats. Anything that isn't handled by default can be done with a Transform Function on the talent that has full access to the game context when ran.
To add a custom item:
- Add a new compendium of type Item.
- Go to settings > Configure Settings > Kineticist Enhancements for pf1e
- Choose the new compendium to store custom talents in.
- Open the compendium and add a new item of type Item and subtype Feat or Class Feature
- Fill out the talent as required. Everything is require to have a unique ID, and some other fields are required based on the type of talent.
- After you fill out the sheet, open your actor config page. It will appear in the list to select.