Ocean — Water & Sea Simulator
Turn any Foundry Region into a real sea.
Draw a region on your map, add the Ocean Water behavior, and that area becomes water. It isn't a looping animation — the surface rises and shifts in real time, and never looks the same twice. The same tool gives you an open ocean, a lake, a river, or a still pool deep in a dungeon.
A sea that moves on its own
Waves come with swell and lull — a stretch of movement, then a stretch of calm, arriving in sets like the real thing, never on a loop. Five water styles are built in and ready to drop on a map: Deep Sea, Storm Sea, Tropical Shallows, Grey Open Sea and Clear Stream — from mirror-calm to breaking whitecaps, each with its own temper.
Change the light, change the whole sea
Scene light isn't a filter laid over the picture. It has a position, a height and a color, and it decides where reflections land, where the sun glitter scatters, which way a ship's shadow leans. Clear Day, Sunset Gold, Moonlit Silver — swap one and the whole mood of the sea turns with it, all in real time, water and ships responding together, with nothing placed by hand.
Ships that sail on it
A ship isn't a flat picture stuck to the surface. Pan the canvas and the hull, masts and sails shift against one another, like something really standing there; a swell rolls through and the bow lifts, the hull rocks; its shadow falls on the water and leans with the light. As it sails it splits the water at the bow and churns a wake off the stern — and even a token wading across a lake or pool sends ripples spreading, ring after ring. The 3D hull comes from the companion scenic3d module; every exchange between ship and water is Ocean's own doing.
Every part of it, made yours
Pick a preset and you have a good-looking sea in ten seconds. Want to go further? Nearly every detail is in your hands — foam, whitecaps, flow, the color of deep water and shallows, reflections, glitter. The control panel works like a photo editor: drag a slider (brightness, contrast, saturation, temperature…) and recolor the whole sea, with no parameters to learn. Tune it the way you like, save it as a style of your own, and reuse it on the next map.
Ocean requires the companion “Scenic3D” module to run properly.