Gives walls a bottom and top elevation. Anything above or below a wall ignores it: a token flying over a hedge, a lantern hanging above a low wall, a giant looking over a fence. Vision, light, sound and movement all respect the height.
Set the height in a wall's configuration, or set several walls at once from the wall palette. Works with Foundry V14's Scene Levels.
More information on Github: https://github.com/nschoenwald/niks-wall-height)