Title: Clockwork Dungeon - Dynamic Mechanized Labyrinth
Introduction: Delve into the whirring heart of mechanical madness with the Clockwork Dungeon! This expansive indoor labyrinth is engineered for thrilling encounters with mechanist masterminds and their animatronic guardians. Designed for a counter-clockwise exploration, the dungeon culminates in a colossal central arena where rotating platforms encircle a coveted giant jewel bearing – the lynchpin of the entire facility. With intricate puzzles, perilous traps, and dynamic combat zones, this map is built to challenge and excite your players.
Map Breakdown & Key Areas:
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Southern Entrance & Initial Access: Players begin their descent into the mechanised complex from the south, embarking on a perilous counter-clockwise journey.
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South-Eastern Engine Room: A vast chamber housing the dungeon's power source, offering ample space for dangerous, large-scale combat encounters.
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Eastern Wing - Gears & Forges: Navigate through chambers filled with intricate cog mechanisms and discover a fully equipped blacksmithing workshop, potentially holding clues or tools.
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North-Eastern Passage: A deceptive Hall of Paintings provides a brief respite before leading into...
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Northern Trap Corridor: A murderous gauntlet designed to test the party's wits and reflexes.
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North-Western Complex - The Organ & Pipes: Features a huge, imposing pipe organ alongside the interactive Pipe Puzzle game, demanding clever solutions.
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Western Dangers:
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Cog Floor Chamber: A treacherous room where the very floor is a dangerous assembly of grinding cogs, perfect for a dynamic trap, a challenging combat encounter, or both.
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The Mechanist's Lair: Discover the personal chamber of the dungeon's creator, complete with a terminal displaying taunting messages for the intruders.
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South-Western Armoury Corridor: A passage showcasing various suits of enhanced armour – a deadly trap corridor, a display of the mechanist's evolving prototypes, or perhaps even loot for the daring.
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Southern Preparation Chamber: Located just west of the entrance, this chamber offers a final opportunity for the party to prepare before facing the dungeon's ultimate challenges.
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Central Arena - The Rotating Heart: The dungeon's massive centerpiece. This huge arena features platforms that rotate around a central axis. At its core lies the prize: a giant jewel bearing. This area is designed for climactic boss fights and can be revisited as players unlock new sections or face evolving threats.
GM Tools & Technical Details:
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Dynamic Dungeon Control Macro: This powerful macro allows the GM to control the "ticking" heart of the Clockwork Dungeon.
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Evolving Environment: Activate moving platforms, reveal or trigger traps, and alter the state of the dungeon as players progress.
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Central Mechanism Control: Directly influence the giant clockwork mechanism that powers the dungeon.
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Mechanist's Terminal Macro: Control the messages displayed on the terminal in the Mechanist's Lair, allowing for dynamic taunts or clues.
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Interactive Pipe Puzzle:
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GM Setup: Left-click to rotate pipe pieces, right-click to change pipe types to design your unique puzzle.
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Player Interaction: Players can left-click puzzle sections to rotate them. Coloured lines fill to show their progress towards connecting inputs to outputs.
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Puzzle Randomizer: A button on the Clockwork Dungeon control panel allows the GM to set up a solvable puzzle and then instantly randomize the rotation of all pieces, ready for players to tackle.
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Challenge Mode Idea: Set up the solved puzzle, note the number of random rotations made, and challenge players to solve it within that limit before "dire consequences" unfold.
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Rotating Clockwork Platforms (Central Arena):
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The platforms in the central arena can be set to rotate, creating a dynamic combat environment.
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GM Advice: Use this for hit-and-run tactics against players or to make the arena a constant hazard. Best used with random, per-turn movement in combat to force tactical adjustments.
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Jewel Bearing Objective: The central jewel bearing has three stages of being opened, with a fourth stage for its removal, potentially tied to unlocking dungeon phases or triggering the finale.
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Optimized Rotations: The rotation of clock hands and certain trap elements is handled by the tile-scroll module for superior performance.
Suggested Uses:
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Lair of a master mechanist, artificer, or clockwork mage.
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A dungeon where puzzles and environmental hazards are as dangerous as the monsters.
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Dynamic combat scenarios requiring players to adapt to a constantly shifting battlefield.
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A "beat the clock" scenario to steal the central jewel bearing and escape before the entire dungeon collapses or goes into a high-alert lockdown.
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Investigating strange mechanical anomalies or searching for a kidnapped inventor.
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Battling waves of animatronic foes and clockwork guardians.
Dependencies (Required):
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socketlib: Essential for the correct functioning of puzzles, the terminal, and other interactive elements.
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Tile Scroll: Required for the visual rotation of clock hands and certain trap components, ensuring smooth performance for these dynamic effects.