AI Usage Explanation
I am not a very verbose person. AI was used in the some of the field descriptions of the UI to make it less engineery. AI was also involved in debugging and code optimization in the form of Copilot for VS Studio Code.
Looter
Looter is a Foundry VTT module for D&D 5e (2024) that automates post-combat rewards using customizable, DMG-style treasure tables.
It replaces manual loot tracking with a fast, visual workflow that lets GMs roll, review, and distribute rewards in seconds.
Features
Automatic Post-Combat Rewards

- Detects when combat ends
- Gathers defeated enemies
- Rolls loot based on configured treasure types and CR
- Opens a reward distribution UI automatically
DMG-Style Treasure System

- Supports treasure types like:
- Arcana
- Armaments
- Individual
- Any
- None
- Custom
- Rolls from customizable RollTables
- Uses CR tiers (0–4, 5–10, 11–16, 17+)
Monster Registry

- Define loot behavior per creature:
- Name
- CR
- XP
- Treasure Types (multi-select)
- Drag-and-drop NPCs from the Actor Directory to auto-import
Treasure Profiles
- Configure how each treasure type behaves:
- Currency formulas (e.g.,
6d6*10) - Linked RollTables (via picker tool)
- Number of rolls (supports dice like
1d4)
- Currency formulas (e.g.,
- Fully editable by the GM
RollTable Picker
- Drag a RollTable into the Item Table field
- Works with world RollTables and RollTable compendiums
- No manual typing or picker dialog
Loot Distribution UI
- Clean 3-column layout:
- Enemies
- Players
- Loot
- Drag-and-drop items to assign loot
- Remove items from players back to the loot pool
- Supports compendium-backed items with full data and icons
Currency Support
- Rolls currency using dice formulas
- Aggregates totals across all defeated enemies
Requirements for v0.4.1
- Foundry VTT: v14.359
- System: D&D 5e v5.3.0
Installation
Manual Install
- Download the latest release
.zip - Extract into: FoundryVTT/Data/modules/looter
- Restart Foundry
- Enable Looter in your world
Usage
1. Configure Monsters
Open Looter → Monster Registry
- Add monsters manually or drag NPCs in
- Assign CR, XP, and Treasure Types
2. Configure Treasure Profiles
Open Looter → Treasure Profiles
- Define currency formulas
- Drag world or compendium RollTables into the Item Table field
- Set how many times tables roll
3. Run Combat
- End combat as normal
- Looter automatically opens the rewards UI
4. Distribute Loot
- Drag items to players
- Adjust as needed
- Apply rewards
Example
A Mage (CR 6) with:
- Treasure Types:
Arcana,Individual
Looter will:
- Roll:
Arcana 5–10Individual 5–10- Combine results
- Display them in the loot UI