This is a system to play the post-apocalyptic anime inspired ttrpg Lone Wolf Fists using Foundry VTT version 12+. It implements all the core features of the game, including actor sheets for characters, npcs, squads and platoons of soldiers, vehicles, titans, and domains; it implements item sheets for martial arts techniques (the yuddhakala), basic martial arts forms, special abilities called Gupt Kala, weapons, magical artifacts, armor, etc.; and provides packs to allow people to get started on the game as quickly as possible. In addition, it implements the systems dice-rolling mechanic, based on the one roll engine, and allows for fully editable initiative that re-rolls each round in accordance with the game's core mechanics.
This has been developed with the explicit permission of the game's creator Joel Clark, and builds upon a previous implementation in Sandbox system builder. All of it's contents have been tested in my personal games, and are fully functional in the latest version of foundry vtt. Feedback I have recieved from others suggests that the core features are currently in place.
The system was built on top of boilerplate system builder, and I have maintained that system's overall file structure, with assets, TypeDataModels, css, and handlebars sheets stored in their own directories, using index sheets to collate them as needed.