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Lock Picking — Immersive Lock Picking Minigames
Turn every door and every chest into a thrilling challenge!
"Lock Picking" brings 6 unique minigames to Foundry VTT V13. Whether your players are nimble rogues, key-hoarding nobles, or clumsy warriors—this module adds a truly unique and interactive experience to your tabletop adventures!

Features
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6 Lock-Picking Minigames
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Sweet Spot: Move the pick to find the right position, then hold to rotate the cylinder.
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Double Rotation: Find the sweet spot, hold the spacebar to rotate, and keep the cursor aligned.
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Tumbler Spin: Click with precision exactly when each tumbler reaches its peak.
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Skill Check: Click the highlighted area as the indicator sweeps across.
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Tension: Click numbered targets while keeping the tension bar within the green zone.
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Path Tracing: Guide the cursor along the keyhole path without touching the walls.
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Fully Customizable: Each lock can have its own dedicated minigame type or follow global default settings.
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15 Difficulty Tiers: From simple padlocks to legendary ancient mechanisms—lock picking never feels repetitive.
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Seamless Skill Integration: Character lock-picking skills directly influence the minigame's difficulty. Features automatic attribute path detection, making it compatible with all game systems (System Agnostic).
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Comprehensive Key System: Assign specific keys to locks and set their durability. If a key is found in the inventory, the system will automatically use it to unlock.
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Advanced Tool System: Configure up to 6 different lock-picking tools to reduce difficulty. Each tool's effectiveness varies depending on the minigame type.
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Item Piles Integration: Containers can be locked too! Features independent "Unlockable" and "Locked" toggles with persistent unlock states.
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Complete GM Control: Manage interaction distance, attempt limits, and failure cooldowns. Includes Door HUD shortcuts, Token context menus, and a dedicated Demo Playground to test everything out.


Usage Guide
Basic Setup
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Go to Module Settings > Lock Picking.
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Adjust the Interaction Distance, Default Difficulty, Minigame Type, Attempt Limits, and Cooldown.
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Click "Detect Skill" to bind your system's lock-picking attribute.
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Once bound, character skill levels will automatically reduce the minigame difficulty.
Locking Doors
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Right-click a door.
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Click the Lock Icon.
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Check "Set as Lockpickable".
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Set the Difficulty and Minigame Type, then click Save.
Locking Item Piles Containers
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Right-click a container Token.
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Select "Configure Container Lock".
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Check "Set as Lockpickable" + "Currently Locked".
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Set the Difficulty and click Save.
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After a successful pick, "Currently Locked" will automatically uncheck.
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The GM can manually re-lock the container at any time.
Configuring Keys
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Drag an item into the "Associated Key" slot within the lock configuration panel.
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Set the key's Durability (number of uses).
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Locks will automatically open if the corresponding key is in the player's inventory.
Configuring Tools
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In the settings, click "Configure Tools".
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Drag in items to be used as tools.
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Define the Difficulty Reduction and the specific minigames each tool applies to.
Player Workflow
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Approach a locked door or container.
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Double-click the door or single-click the container.
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If you have the Key, it unlocks automatically.
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If not, a Minigame will launch.
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Successfully complete the minigame to gain access!