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Ginger Tea Solo Variations - A Solo RPG Oracle

An Add-on Module for Foundry Virtual Tabletop

Author: JugglinDan Project: Source Foundry Versions 13+ (Verified 14) Last Updated 1 day, 10 hours ago

This package contains art, text, or software code produced using generative AI.

This is a Foundry implementation of my standalone Ginger Tea Solo Variations (GTSV). It's a drop-in replacement for the  Mythic GME that uses a step-dice system to handle the chaos factor and a simple d6 for the oracle.

The primary difference to Mythic is that in GTSV, the chaos factor does not change the chance of getting a yes or no. It only affects the chance of random events and extreme results when asking an oracle question.

I have used the Mythic GME system for a long time. I love the creativity and modularity of Mythic, but sometimes I feel a little unsatisfied with the way that the chaos factor changes the likelihood of getting a yes. If the odds are "unsure (50/50)" then I expect it should always be a 50% chance of a yes regardless of the Chaos Factor. That's exactly how GTSV works. The odds of a yes (or no) are determined only by the odds you choose when asking a question. The Chaos Factor drives how frequently twists occur.

Features

Version 1.0 is bare-bones, but feature complete, containing full support for:


Chaos Factor

High chaos is represented by a smaller chaos die. Low chaos by a larger die. When changing the Chaos Factor, the die is moved one step at a time.

The chaos factor influences the likelihood of scenes running as planned, as well as the likelihood of twists (modifiers and random events on Yes/No questions). Unlike Mythic, it does not change the likelihood of getting a yes or a no when asking an oracle question.

If you are just starting an adventure and don't know what the chaos level is, then Average (d10) or Out of Control (d8) are good choices. The likelihood of a twist is similar to Mythic at chaos levels 4 and 5 respectively.

Chaos Factor Chaos Die
Boring d20
Under Control d12
Average d10
Out of Control d8
Madness d6
Abject Chaos d5
Plaything of the Gods d4

Scene Setup

After setting up your scene, roll the chaos die against this table to test your expectations. This table generates interrupt, altered, and unmodified scenes with comparable frequencies to the Mythic system. Not identical, but close enough to replicate the feel in my games.

Chaos Die Outcome
1–2 Interrupt
3–4 Altered
5+ As expected

Oracle

The Yes/No oracle is used to answer questions about your RPG world, the characters, and events within it. Unlike Mythic, the odds of yes or no are not altered by the chaos factor.

Rolling a 1 or a 2 on the chaos die adds a twist to the oracle answer. You can interpret that twist however you like. If you call it Extreme, you will get results very close to Mythic. Or, you can split the twists in two as suggested in the twists table. It's up to you.

Outcome (1d6)

Odds Yes if Oracle die rolls
Certain 2+ (roll 2d6, discard the lowest before checking for twists)
Very likely 2+
Likely 3+
Unsure 4+
Unlikely 5+
Very unlikely 6
Impossible (roll 2d6, discard the highest before checking for twists)

Twists

Chaos die Result
1 And… / Extreme
2 But… / Extreme
3+ No twist
Oracle and Chaos die match Random event

Categories

Available Versions

  1. Version v1.0.1

    1 day, 10 hours ago
    Foundry Version 13+ (Verified 14) Manifest URL Read Notes